My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Hogs Dark Prince
Giant Snowball
Skeletons Goblin Gang Royal Hogs
Zap
Skeletons Goblin Gang Inferno Tower Royal Hogs Dark Prince
Barbarian Barrel
Skeletons Goblin Gang Bomb Tower Inferno Tower Wizard Royal Hogs Dark Prince
The Log
Skeletons Goblin Gang Royal Hogs Dark Prince
Earthquake
Skeletons Goblin Gang Bomb Tower Inferno Tower Royal Hogs
Arrows
Skeletons Goblin Gang Royal Hogs
Royal Delivery
Skeletons Goblin Gang Wizard Royal Hogs Dark Prince
Fireball
Goblin Gang Bomb Tower Inferno Tower Wizard Royal Hogs
Poison
Goblin Gang Bomb Tower Inferno Tower Wizard Royal Hogs
Lightning
Bomb Tower Inferno Tower Wizard Dark Prince
Rocket
Bomb Tower Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Bomb Tower Dark Prince Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Goblin Gang Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Hogs Dark Prince
Goblin Gang
Royal Hogs Dark Prince
Bomb Tower
Inferno Tower
Wizard
Royal Hogs Dark Prince
Royal Hogs
Zap Goblin Gang Wizard Dark Prince
Dark Prince
Zap Goblin Gang Wizard Royal Hogs

Defense Synergies 2 12

Skeletons
Zap Bomb Tower Inferno Tower Wizard Dark Prince
Zap
Bomb Tower Skeletons Goblin Gang Inferno Tower Dark Prince
Goblin Gang
Inferno Tower Zap Bomb Tower Dark Prince
Bomb Tower
Zap Skeletons Goblin Gang
Inferno Tower
Goblin Gang Skeletons Zap Dark Prince
Wizard
Skeletons Dark Prince
Royal Hogs
Dark Prince
Skeletons Zap Goblin Gang Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Bomb Tower Inferno Tower Skeletons Zap Goblin Gang Dark Prince
Goblin Gang Bomb Tower Inferno Tower Skeletons Dark Prince
Bomb Tower Inferno Tower Skeletons Goblin Gang Dark Prince
Bomb Tower Dark Prince
Goblin Gang Skeletons Zap Bomb Tower Dark Prince
Inferno Tower Zap Goblin Gang Bomb Tower Wizard
Zap Bomb Tower Inferno Tower
Inferno Tower Skeletons Goblin Gang Bomb Tower
Goblin Gang Skeletons Inferno Tower Dark Prince
Goblin Gang Skeletons Zap Bomb Tower Wizard Dark Prince
Inferno Tower Zap Goblin Gang Wizard
Bomb Tower Inferno Tower Skeletons Zap Goblin Gang Wizard Dark Prince
Bomb Tower Wizard Zap Goblin Gang Dark Prince
Inferno Tower Goblin Gang Bomb Tower
Bomb Tower Inferno Tower Zap Goblin Gang
Bomb Tower Wizard Skeletons Goblin Gang Inferno Tower Dark Prince
Bomb Tower Zap Goblin Gang Wizard Dark Prince
Zap Bomb Tower Wizard Dark Prince
Bomb Tower Inferno Tower
Goblin Gang Wizard Dark Prince Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Inferno Tower Dark Prince
Zap Goblin Gang Bomb Tower Wizard
Goblin Gang Skeletons Zap Bomb Tower Inferno Tower Dark Prince
Goblin Gang Dark Prince Zap Inferno Tower
Inferno Tower Skeletons Goblin Gang Dark Prince
Wizard Skeletons Zap Goblin Gang Bomb Tower
Goblin Gang Dark Prince Skeletons Bomb Tower Inferno Tower
Inferno Tower Bomb Tower Dark Prince
Zap Skeletons Bomb Tower Inferno Tower Dark Prince
Inferno Tower Skeletons Goblin Gang
Bomb Tower Inferno Tower Dark Prince
Zap Dark Prince
Dark Prince Skeletons Goblin Gang Bomb Tower Inferno Tower Wizard
Wizard Bomb Tower
Goblin Gang Inferno Tower Skeletons Zap Bomb Tower Dark Prince
Zap Bomb Tower Inferno Tower Wizard Dark Prince
Zap Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang
Zap Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Dark Prince
Zap Wizard
Wizard
Zap
Zap Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Goblin Gang Dark Prince
Zap Wizard
Goblin Gang Wizard Dark Prince
Zap Wizard
Zap
Dark Prince
Zap Goblin Gang
Zap
Zap Dark Prince
Wizard

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