My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Electro Wizard Magic Archer
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Electro Wizard Magic Archer
Fireball
Wizard Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Freeze Electro Wizard Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Freeze The Log Magic Archer Mega Knight
Wizard
Mega Knight
Freeze
Zap
The Log
Zap Magic Archer Mega Knight
Electro Wizard
Zap Magic Archer Mega Knight
Magic Archer
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Wizard The Log Electro Wizard Magic Archer

Defense Synergies 2 19

Skeletons
Zap Wizard The Log Electro Wizard Magic Archer
Zap
Electro Wizard Mega Knight Skeletons The Log Magic Archer
Wizard
Skeletons Freeze The Log Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
The Log
Skeletons Zap Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Skeletons Wizard Freeze The Log Magic Archer Mega Knight
Magic Archer
Skeletons Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Wizard Freeze The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard Magic Archer
Skeletons Zap The Log Electro Wizard Mega Knight
Mega Knight Skeletons Freeze Electro Wizard
Skeletons Electro Wizard Mega Knight
The Log Mega Knight
Freeze The Log Skeletons Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Wizard Freeze Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight
Skeletons
Skeletons Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Wizard Freeze The Log Magic Archer Mega Knight
Zap Wizard Electro Wizard Magic Archer
Mega Knight Skeletons Zap Wizard Freeze The Log Electro Wizard
Wizard Mega Knight Zap Freeze The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap Freeze The Log Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Electro Wizard
Mega Knight Zap Wizard The Log Electro Wizard Magic Archer
Zap Wizard Freeze The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Wizard Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Electro Wizard
Electro Wizard Zap Wizard The Log Magic Archer Mega Knight
Mega Knight Skeletons Zap The Log Electro Wizard
Mega Knight Zap The Log Electro Wizard
Skeletons Mega Knight
Wizard Skeletons Zap Freeze Electro Wizard Magic Archer
Skeletons Electro Wizard
Mega Knight
Zap Freeze Electro Wizard Mega Knight Skeletons The Log Magic Archer
Skeletons
Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Skeletons Wizard
Wizard Magic Archer Mega Knight
Electro Wizard Skeletons Zap Freeze The Log Magic Archer
Mega Knight Zap Wizard Freeze The Log Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Freeze The Log
Wizard Zap The Log Magic Archer Mega Knight
Wizard Zap Freeze Magic Archer
Wizard The Log Magic Archer
The Log Zap Wizard Freeze Magic Archer
The Log Zap Wizard
Electro Wizard
Zap Wizard The Log Electro Wizard Magic Archer
Zap Wizard Magic Archer
The Log Magic Archer
Freeze Magic Archer
Zap The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Freeze
Zap Wizard The Log Electro Wizard Magic Archer Mega Knight
Zap Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard Magic Archer Mega Knight
The Log Zap Wizard Electro Wizard Magic Archer
Zap Wizard The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard Freeze
Zap Wizard The Log Magic Archer Mega Knight
Zap Freeze Electro Wizard Magic Archer
Mega Knight
Wizard The Log Magic Archer
Zap Electro Wizard Freeze Magic Archer
Zap Wizard Electro Wizard Magic Archer
Freeze
The Log
Wizard Electro Wizard Magic Archer Mega Knight
The Log Zap Wizard Magic Archer
Zap
Mega Knight
Zap Freeze The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Freeze The Log Electro Wizard Magic Archer Mega Knight
Wizard Mega Knight

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