My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Goblin Barrel Guards
Giant Snowball
Skeletons Skeleton Barrel Goblin Barrel Guards
Zap
Skeletons Skeleton Barrel Goblin Barrel Guards
Barbarian Barrel
Skeletons Skeleton Barrel Wizard Goblin Barrel Guards
The Log
Skeletons Skeleton Barrel Goblin Barrel Guards
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Skeleton Barrel Goblin Barrel Guards
Royal Delivery
Skeletons Skeleton Barrel Wizard Goblin Barrel Guards P.E.K.K.A
Fireball
Skeleton Barrel Wizard Goblin Barrel
Poison
Skeleton Barrel Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Skeleton Barrel Goblin Barrel Guards Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Skeleton Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Skeleton Barrel Guards The Log
Skeleton Barrel
Goblin Barrel Zap Guards
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Barrel Guards P.E.K.K.A
Guards
Zap Skeleton Barrel Goblin Barrel The Log
P.E.K.K.A
Zap Wizard Goblin Barrel The Log
The Log
Zap Guards P.E.K.K.A

Defense Synergies 1 12

Skeletons
Zap Wizard P.E.K.K.A The Log
Zap
Skeletons Skeleton Barrel Guards P.E.K.K.A The Log
Skeleton Barrel
Zap
Wizard
Skeletons Guards P.E.K.K.A The Log
Goblin Barrel
Guards
Zap Wizard The Log
P.E.K.K.A
The Log Skeletons Zap Wizard
The Log
P.E.K.K.A Skeletons Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard The Log
P.E.K.K.A Skeletons Zap The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Guards
P.E.K.K.A The Log
The Log Skeletons Zap Guards
Zap Wizard
Zap Skeleton Barrel P.E.K.K.A The Log
P.E.K.K.A Skeletons
Guards Skeletons
Guards Skeletons Zap Wizard The Log
Zap Wizard
P.E.K.K.A Skeletons Zap Wizard Guards The Log
Wizard Zap Guards P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard Skeletons P.E.K.K.A
Zap Wizard Guards The Log
Zap Wizard The Log Guards
P.E.K.K.A
Wizard Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap P.E.K.K.A
Zap Skeleton Barrel Wizard The Log
Guards P.E.K.K.A Skeletons Zap The Log
Guards P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Guards
Wizard Skeletons Zap Skeleton Barrel
Guards P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Skeletons Wizard Guards
Wizard
Guards Skeletons Zap P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Guards The Log
Wizard Zap The Log
Wizard Zap Skeleton Barrel
Wizard The Log
The Log Zap Skeleton Barrel Wizard
The Log Zap Skeleton Barrel Wizard
Guards
Zap Skeleton Barrel Wizard The Log
Zap Wizard
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Zap Skeleton Barrel Wizard The Log
Zap Skeleton Barrel Wizard The Log
The Log
Wizard
The Log
Zap Skeleton Barrel The Log
Zap The Log Wizard
The Log Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard The Log
Zap Skeleton Barrel The Log
Zap Wizard
Zap Skeleton Barrel Wizard Guards
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Barrel Guards
Zap Wizard
The Log
Wizard
The Log Zap Skeleton Barrel Wizard
Zap
P.E.K.K.A
Zap Guards The Log
Zap
Zap Skeleton Barrel The Log
P.E.K.K.A
Wizard

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