My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Bandit
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Dart Goblin Bandit
Barbarian Barrel
Skeletons Dart Goblin Elixir Golem Wizard Bandit
The Log
Skeletons Dart Goblin Elixir Golem Bandit
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Elixir Golem Wizard P.E.K.K.A Bandit
Fireball
Dart Goblin Elixir Golem Wizard Bandit
Poison
Bats Dart Goblin Elixir Golem Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Dart Goblin Elixir Golem Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Dart Goblin

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Elixir Golem P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Dart Goblin Elixir Golem Bandit
Dart Goblin
Zap Elixir Golem P.E.K.K.A Bandit
Elixir Golem
Bats Zap Dart Goblin Wizard Bandit
Wizard
Elixir Golem P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Dart Goblin Wizard
Bandit
Bats Zap Dart Goblin Elixir Golem Wizard

Defense Synergies 1 16

Skeletons
Dart Goblin Bats Zap Wizard P.E.K.K.A Bandit
Bats
Skeletons Zap Dart Goblin P.E.K.K.A Bandit
Zap
Skeletons Bats Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Skeletons Bats Zap P.E.K.K.A Bandit
Elixir Golem
Wizard
Skeletons P.E.K.K.A Bandit
P.E.K.K.A
Skeletons Bats Zap Dart Goblin Wizard
Bandit
Skeletons Bats Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
P.E.K.K.A Skeletons Bats Zap Dart Goblin Bandit
P.E.K.K.A Skeletons Bats Dart Goblin Bandit
P.E.K.K.A Skeletons Bats Dart Goblin Bandit
P.E.K.K.A
Skeletons Bats Zap Dart Goblin Bandit
Bats Dart Goblin Zap Wizard
Zap Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Dart Goblin Bandit
Bats Dart Goblin Skeletons Zap Wizard Bandit
Bats Zap Dart Goblin Wizard
P.E.K.K.A Skeletons Bats Zap Wizard Bandit
Wizard Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Skeletons Bats P.E.K.K.A
Bats Zap Dart Goblin Wizard Bandit
Zap Wizard Bats Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Wizard Bats Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Bandit
Bandit Zap Wizard
P.E.K.K.A Bandit Skeletons Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Skeletons Bandit
Wizard Skeletons Bats Zap Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Bandit
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Skeletons Wizard Bandit
Wizard Dart Goblin
Skeletons Bats Zap Dart Goblin P.E.K.K.A
Bats Zap Dart Goblin Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Wizard Zap
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Bats
Zap Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Bats
Zap Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard Bandit
Zap Wizard Bandit
Zap Dart Goblin Bandit
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Bats Dart Goblin Bandit
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit
P.E.K.K.A
Dart Goblin Wizard

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