My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Princess
Zap
Skeletons Bats Firecracker Princess
Barbarian Barrel
Skeletons Firecracker Wizard Princess
The Log
Skeletons Firecracker Princess
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Princess
Royal Delivery
Skeletons Bats Firecracker Wizard Princess
Fireball
Firecracker Wizard Princess
Poison
Bats Firecracker Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Firecracker Princess Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Firecracker
Zap
Firecracker Bats Princess Mega Knight
Firecracker
Zap Bats Princess Mega Knight
Wizard
Mega Knight
Rocket
Princess
Zap Firecracker Mega Knight
Mega Knight
Bats Zap Firecracker Wizard Princess

Defense Synergies 1 14

Skeletons
Bats Zap Firecracker Wizard Princess
Bats
Skeletons Zap Firecracker Mega Knight
Zap
Mega Knight Skeletons Bats Firecracker Princess
Firecracker
Skeletons Bats Zap Princess Mega Knight
Wizard
Skeletons Mega Knight
Rocket
Princess
Skeletons Zap Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Wizard
Skeletons Bats Zap Firecracker Mega Knight
Rocket Mega Knight Skeletons Bats
Skeletons Bats Firecracker Mega Knight
Firecracker Rocket Princess Mega Knight
Skeletons Bats Zap Firecracker Mega Knight
Bats Rocket Zap Firecracker Wizard Princess
Rocket Zap Mega Knight
Skeletons Princess
Skeletons Firecracker Mega Knight
Bats Skeletons Zap Firecracker Wizard Princess Mega Knight
Bats Zap Firecracker Wizard Princess
Mega Knight Skeletons Bats Zap Wizard Rocket
Wizard Rocket Mega Knight Bats Zap Firecracker Princess
Mega Knight
Rocket Zap Mega Knight
Wizard Mega Knight Skeletons Bats Firecracker
Mega Knight Bats Zap Firecracker Wizard
Zap Wizard Bats Firecracker Princess Mega Knight
Wizard Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Wizard Rocket Mega Knight
Mega Knight Skeletons Bats Zap Rocket
Rocket Mega Knight Bats Zap
Skeletons Mega Knight
Firecracker Wizard Rocket Skeletons Bats Zap Princess
Rocket Skeletons Bats
Mega Knight
Zap Rocket Mega Knight Skeletons Bats Firecracker
Skeletons
Mega Knight Bats
Rocket Mega Knight Zap
Rocket Mega Knight Skeletons Wizard
Wizard Firecracker Princess Mega Knight
Skeletons Bats Zap Firecracker Rocket
Bats Mega Knight Zap Firecracker Wizard Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket
Firecracker Zap Princess
Rocket
Firecracker Rocket
Wizard Rocket Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap Rocket Princess
Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap Firecracker Wizard
Rocket Bats
Firecracker Rocket Zap Wizard Princess
Zap Firecracker Wizard Rocket Princess
Rocket Firecracker Princess
Firecracker Rocket Princess
Princess Zap Firecracker
Rocket Zap Firecracker Wizard Princess
Firecracker Wizard Rocket Princess Mega Knight
Rocket
Bats Rocket
Rocket Zap Firecracker Wizard Princess Mega Knight
Rocket Zap Firecracker Wizard Princess Mega Knight
Rocket Mega Knight
Rocket Wizard Princess
Rocket
Rocket Zap
Zap Firecracker Wizard Princess Mega Knight
Firecracker Zap Wizard Princess
Zap Wizard Princess Mega Knight
Rocket Zap Firecracker
Bats Zap Firecracker Wizard Princess
Zap Rocket Bats Firecracker Wizard
Zap Wizard Rocket Mega Knight
Zap Rocket Firecracker Princess
Mega Knight
Rocket Firecracker Wizard Princess
Zap Bats Rocket Princess
Rocket Zap Firecracker Wizard Princess
Firecracker Wizard Rocket Princess Mega Knight
Zap Firecracker Wizard Princess
Rocket Zap
Firecracker Mega Knight
Zap Bats Firecracker Rocket Princess
Firecracker Bats Zap Rocket Princess
Zap Firecracker Rocket Princess Mega Knight
Firecracker Wizard Rocket Mega Knight

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