My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Executioner Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Prince Sparky
Giant Snowball
Skeletons
Zap
Skeletons Prince Goblin Giant Sparky
Barbarian Barrel
Skeletons Elite Barbarians Executioner Sparky
The Log
Skeletons Elite Barbarians Prince Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Prince Executioner Sparky
Fireball
Elite Barbarians Executioner Sparky
Poison
Executioner Sparky
Lightning
Elite Barbarians Prince Executioner Sparky
Rocket
Elite Barbarians Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fireball Prince Executioner Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Zap Fireball Prince

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Fireball Prince Goblin Giant Sparky Executioner
Elite Barbarians
Zap Fireball Goblin Giant Sparky
Fireball
Zap Goblin Giant Elite Barbarians Sparky
Prince
Zap
Executioner
Zap
Goblin Giant
Zap Fireball Sparky Elite Barbarians
Sparky
Zap Goblin Giant Elite Barbarians Fireball

Defense Synergies 3 11

Skeletons
Zap Elite Barbarians Prince Executioner Sparky
Zap
Fireball Goblin Giant Skeletons Elite Barbarians Prince Executioner Sparky
Elite Barbarians
Skeletons Zap
Fireball
Zap Goblin Giant
Prince
Skeletons Zap Executioner
Executioner
Skeletons Zap Prince
Goblin Giant
Zap Fireball Sparky
Sparky
Skeletons Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Goblin Giant Sparky
Elite Barbarians Sparky Skeletons Zap Prince Executioner
Prince Sparky Skeletons Elite Barbarians Executioner
Elite Barbarians Prince Sparky Skeletons
Elite Barbarians Fireball Prince Sparky
Fireball Skeletons Zap Executioner
Zap Fireball Executioner
Zap Fireball Goblin Giant Sparky
Sparky Skeletons Elite Barbarians Prince
Elite Barbarians Skeletons Prince Sparky
Executioner Skeletons Zap Fireball Goblin Giant
Executioner Zap Fireball
Prince Sparky Skeletons Zap Elite Barbarians Fireball
Fireball Executioner Sparky Zap Prince
Elite Barbarians Sparky Prince
Zap Elite Barbarians Fireball Prince Sparky
Sparky Skeletons Elite Barbarians Fireball Prince Executioner
Fireball Zap Elite Barbarians Prince Executioner
Zap Executioner Fireball
Sparky Elite Barbarians Prince
Elite Barbarians Fireball Prince Executioner Goblin Giant Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Fireball Prince Sparky
Fireball Zap Elite Barbarians Prince Executioner
Skeletons Zap Elite Barbarians Prince Goblin Giant Sparky
Prince Zap Elite Barbarians Fireball Goblin Giant Sparky
Skeletons Elite Barbarians Prince Executioner Goblin Giant Sparky
Fireball Executioner Skeletons Zap Goblin Giant
Prince Sparky Skeletons Elite Barbarians Fireball Goblin Giant
Elite Barbarians Prince Goblin Giant Sparky
Zap Skeletons Elite Barbarians Fireball Prince Sparky
Skeletons Goblin Giant Sparky
Elite Barbarians Prince Sparky
Zap Elite Barbarians Fireball Prince Goblin Giant
Elite Barbarians Prince Skeletons Fireball Executioner Goblin Giant Sparky
Fireball Executioner Sparky
Elite Barbarians Sparky Skeletons Zap Fireball Prince Executioner Goblin Giant
Executioner Zap Elite Barbarians Fireball Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Executioner
Fireball Goblin Giant Sparky
Fireball Prince Sparky
Fireball Executioner Zap Sparky
Fireball Executioner Zap Goblin Giant
Executioner Sparky
Fireball Zap Executioner
Fireball Zap
Elite Barbarians Fireball Prince Sparky
Zap Fireball Prince Sparky
Fireball Zap Executioner
Elite Barbarians Fireball Executioner Sparky
Fireball
Zap Elite Barbarians Fireball Prince Sparky
Zap Fireball Executioner Sparky
Fireball Executioner Sparky
Fireball Sparky
Sparky
Zap Fireball Prince Executioner Sparky
Zap Fireball
Fireball Prince Sparky
Fireball
Prince Sparky
Zap Fireball
Zap Fireball Executioner Sparky
Fireball Zap Executioner Sparky
Fireball Zap Prince Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Executioner Sparky
Zap Fireball
Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Prince Sparky
Fireball Sparky
Zap Fireball Prince
Fireball Zap Executioner
Fireball
Fireball Prince Executioner Sparky
Zap Fireball Executioner
Zap Fireball Sparky
Elite Barbarians Prince Executioner Sparky
Zap Elite Barbarians Fireball Sparky
Zap Fireball Executioner
Zap Fireball Prince Executioner Goblin Giant Sparky
Prince Sparky
Fireball Sparky

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