My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Elite Barbarians Musketeer Witch
The Log
Skeletons Elite Barbarians Musketeer Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Musketeer Hog Rider Witch
Fireball
Elite Barbarians Musketeer Hog Rider Witch
Poison
Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Elite Barbarians Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Musketeer Hog Rider Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Hog Rider Musketeer Witch The Log Mega Knight
Elite Barbarians
Zap Hog Rider The Log Mega Knight
Musketeer
Hog Rider Zap The Log Mega Knight
Hog Rider
Zap Musketeer The Log Elite Barbarians Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
The Log
Hog Rider Zap Elite Barbarians Musketeer Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer Hog Rider Witch The Log

Defense Synergies 3 14

Skeletons
Musketeer Zap Elite Barbarians Witch The Log
Zap
Mega Knight Skeletons Elite Barbarians Musketeer Witch The Log
Elite Barbarians
Skeletons Zap The Log Mega Knight
Musketeer
Skeletons The Log Zap Mega Knight
Hog Rider
Witch
Skeletons Zap The Log Mega Knight
The Log
Musketeer Skeletons Zap Elite Barbarians Witch Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians Skeletons Zap Musketeer Witch The Log Mega Knight
Witch Mega Knight Skeletons Elite Barbarians Musketeer
Elite Barbarians Witch Skeletons Musketeer Mega Knight
Elite Barbarians The Log Mega Knight
The Log Skeletons Zap Musketeer Mega Knight
Musketeer Zap Witch
Zap Musketeer The Log Mega Knight
Witch Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Musketeer Mega Knight
Witch Skeletons Zap Musketeer The Log Mega Knight
Musketeer Zap Witch
Mega Knight Skeletons Zap Elite Barbarians Musketeer Witch The Log
Mega Knight Zap Witch The Log
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Musketeer Witch
Mega Knight Zap Elite Barbarians Musketeer Witch The Log
Zap Witch The Log Musketeer Mega Knight
Elite Barbarians Musketeer
Mega Knight Elite Barbarians Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Elite Barbarians Witch
Zap Elite Barbarians Musketeer The Log Mega Knight
Mega Knight Skeletons Zap Elite Barbarians Musketeer Witch The Log
Mega Knight Zap Elite Barbarians Musketeer The Log
Skeletons Elite Barbarians Musketeer Witch Mega Knight
Skeletons Zap Musketeer Witch
Skeletons Elite Barbarians Musketeer Witch
Mega Knight Elite Barbarians
Zap Mega Knight Skeletons Elite Barbarians Witch The Log
Witch Skeletons Musketeer
Mega Knight Elite Barbarians Musketeer Witch
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons Witch
Musketeer Witch Mega Knight
Elite Barbarians Witch Skeletons Zap Musketeer The Log
Mega Knight Zap Elite Barbarians Musketeer Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log Mega Knight
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap
Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Mega Knight
Zap Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Witch
Zap Musketeer Witch
Elite Barbarians
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Musketeer Witch
Zap Musketeer Witch
The Log
Musketeer Mega Knight
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer Mega Knight
Zap Elite Barbarians Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Mega Knight

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