My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats Princess
Zap
Skeletons Bats Princess
Barbarian Barrel
Skeletons Elite Barbarians Princess
The Log
Skeletons Elite Barbarians Princess
Earthquake
Skeletons
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats Elite Barbarians Princess
Fireball
Elite Barbarians Princess
Poison
Bats Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Tornado Princess Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Elite Barbarians
Zap
Elite Barbarians Tornado Bats The Log Princess Mega Knight
Elite Barbarians
Zap Bats The Log Mega Knight
Tornado
Zap The Log Princess Mega Knight
The Log
Zap Elite Barbarians Tornado Princess Mega Knight
Princess
Zap Tornado The Log Mega Knight
Mega Knight
Bats Zap Elite Barbarians Tornado The Log Princess

Defense Synergies 1 21

Skeletons
Bats Zap Elite Barbarians Tornado The Log Princess
Bats
Skeletons Zap The Log Mega Knight
Zap
Mega Knight Skeletons Bats Elite Barbarians Tornado The Log Princess
Elite Barbarians
Skeletons Zap The Log Mega Knight
Tornado
Skeletons Zap The Log Princess Mega Knight
The Log
Skeletons Bats Zap Elite Barbarians Tornado Princess Mega Knight
Princess
Skeletons Zap Tornado The Log Mega Knight
Mega Knight
Zap Bats Elite Barbarians Tornado The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Skeletons Bats Zap The Log Mega Knight
Tornado Mega Knight Skeletons Bats Elite Barbarians
Elite Barbarians Skeletons Bats Mega Knight
Elite Barbarians Tornado The Log Princess Mega Knight
Tornado The Log Skeletons Bats Zap Mega Knight
Bats Tornado Zap Princess
Zap The Log Mega Knight
Skeletons Elite Barbarians Tornado Princess
Elite Barbarians Tornado Skeletons Mega Knight
Bats Skeletons Zap Tornado The Log Princess Mega Knight
Bats Zap Tornado Princess
Mega Knight Skeletons Bats Zap Elite Barbarians The Log
Mega Knight Bats Zap Tornado The Log Princess
Elite Barbarians Mega Knight
Tornado Zap Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Bats Elite Barbarians Tornado
Mega Knight Bats Zap Elite Barbarians Tornado The Log
Zap Tornado The Log Bats Princess Mega Knight
Elite Barbarians Tornado
Mega Knight Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Elite Barbarians
Zap Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Bats Zap Elite Barbarians The Log
Mega Knight Bats Zap Elite Barbarians Tornado The Log
Skeletons Elite Barbarians Mega Knight
Skeletons Bats Zap Tornado Princess
Skeletons Bats Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Skeletons Bats Elite Barbarians Tornado The Log
Skeletons
Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians Tornado The Log
Elite Barbarians Mega Knight Skeletons
Princess Mega Knight
Elite Barbarians Skeletons Bats Zap Tornado The Log
Bats Mega Knight Zap Elite Barbarians The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap Tornado The Log Princess
The Log
The Log
Zap The Log Mega Knight
Bats Zap Tornado Princess
Tornado The Log Princess
The Log Zap Tornado Princess
The Log Zap Tornado
Bats Elite Barbarians Tornado
Zap Tornado The Log Princess
Zap Tornado Princess
Elite Barbarians The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess Mega Knight
Tornado
Bats
Zap The Log Princess Mega Knight
Zap Tornado The Log Princess Mega Knight
The Log Mega Knight
Tornado Princess
Tornado The Log
Zap The Log
Zap Tornado The Log Princess Mega Knight
The Log Zap Tornado Princess
Zap Tornado The Log Princess Mega Knight
Zap Tornado The Log
Elite Barbarians Bats Zap Tornado Princess
Zap Bats
Elite Barbarians
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Bats Princess
Zap Tornado Princess
The Log
Princess Mega Knight
The Log Zap Princess
Zap Tornado
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Tornado The Log Princess
Bats Zap Tornado Princess
Zap Tornado The Log Princess Mega Knight
Mega Knight

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