My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Hunter Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Skeleton Army
Giant Snowball
Skeletons Skeleton Army Lumberjack
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Elite Barbarians Wizard Skeleton Army Hunter Royal Ghost Lumberjack
The Log
Skeletons Elite Barbarians Skeleton Army Hunter Lumberjack
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Elite Barbarians Wizard Skeleton Army Hunter Royal Ghost Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Hunter Lumberjack
Poison
Wizard Skeleton Army Hunter
Lightning
Elite Barbarians Wizard Hunter Lumberjack
Rocket
Elite Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Army Royal Ghost Hunter Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Skeleton Army Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Hunter Royal Ghost Lumberjack
Elite Barbarians
Zap Wizard Royal Ghost Lumberjack
Wizard
Elite Barbarians Royal Ghost Lumberjack
Skeleton Army
Hunter
Zap Lumberjack
Royal Ghost
Zap Elite Barbarians Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Hunter Royal Ghost

Defense Synergies 0 18

Skeletons
Zap Elite Barbarians Wizard Hunter Royal Ghost Lumberjack
Zap
Skeletons Elite Barbarians Skeleton Army Hunter Royal Ghost Lumberjack
Elite Barbarians
Skeletons Zap Wizard Hunter
Wizard
Skeletons Elite Barbarians Skeleton Army Royal Ghost Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Hunter
Skeletons Zap Elite Barbarians Lumberjack
Royal Ghost
Skeletons Zap Wizard
Lumberjack
Skeletons Zap Wizard Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Hunter Lumberjack Skeletons Zap
Skeleton Army Hunter Lumberjack Skeletons Elite Barbarians
Elite Barbarians Skeleton Army Hunter Lumberjack Skeletons
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Skeletons Zap Hunter Royal Ghost Lumberjack
Hunter Zap Wizard
Zap
Hunter Skeletons Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Skeletons Hunter Royal Ghost Lumberjack
Skeleton Army Skeletons Zap Wizard Hunter Royal Ghost Lumberjack
Hunter Zap Wizard
Skeleton Army Hunter Lumberjack Skeletons Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Hunter Royal Ghost Lumberjack
Elite Barbarians Skeleton Army Hunter Lumberjack
Skeleton Army Zap Elite Barbarians Hunter Lumberjack
Wizard Skeletons Elite Barbarians Skeleton Army Hunter Lumberjack
Zap Elite Barbarians Wizard Skeleton Army Hunter Royal Ghost Lumberjack
Zap Wizard Hunter Royal Ghost Lumberjack
Elite Barbarians Hunter Lumberjack
Wizard Skeleton Army Royal Ghost Elite Barbarians Hunter Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Zap Elite Barbarians Royal Ghost
Zap Elite Barbarians Wizard Hunter Royal Ghost Lumberjack
Skeleton Army Lumberjack Skeletons Zap Elite Barbarians Hunter
Skeleton Army Hunter Lumberjack Zap Elite Barbarians
Skeletons Elite Barbarians Skeleton Army Hunter Lumberjack
Wizard Skeletons Zap Hunter
Skeleton Army Skeletons Elite Barbarians Hunter Lumberjack
Elite Barbarians Skeleton Army Hunter Lumberjack
Zap Skeletons Elite Barbarians Skeleton Army
Skeletons Skeleton Army
Elite Barbarians Hunter Lumberjack
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Skeletons Wizard Hunter Lumberjack
Wizard Skeleton Army
Elite Barbarians Skeleton Army Skeletons Zap Hunter Lumberjack
Zap Elite Barbarians Wizard Hunter Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Wizard Zap
Wizard Zap Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard
Zap Wizard
Elite Barbarians Hunter
Zap Elite Barbarians
Zap Wizard Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Wizard
Zap
Zap Wizard Hunter
Zap Wizard Hunter Royal Ghost
Zap Wizard
Zap
Elite Barbarians Zap Wizard Hunter
Zap Wizard
Elite Barbarians
Zap Wizard Hunter
Zap
Wizard
Zap Skeleton Army
Zap Wizard Hunter
Wizard Hunter Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Royal Ghost
Wizard

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