My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Baby Dragon Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Elite Barbarians Witch
The Log
Skeletons Elite Barbarians Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Baby Dragon Witch
Fireball
Elite Barbarians Baby Dragon Witch
Poison
Witch
Lightning
Elite Barbarians Baby Dragon Witch Goblinstein
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Baby Dragon Freeze Witch Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Baby Dragon Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
The Log Mega Knight
Baby Dragon
Witch Mega Knight
Freeze
Witch
Baby Dragon Mega Knight
The Log
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Witch The Log
Goblinstein

Defense Synergies 0 13

Skeletons
Elite Barbarians Baby Dragon Witch The Log
Elite Barbarians
Skeletons The Log Mega Knight
Baby Dragon
Skeletons Witch The Log Mega Knight
Freeze
Mega Knight
Witch
Skeletons Baby Dragon The Log Mega Knight
The Log
Skeletons Elite Barbarians Baby Dragon Witch Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Freeze Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Elite Barbarians Skeletons Witch The Log Mega Knight
Witch Mega Knight Skeletons Elite Barbarians Freeze
Elite Barbarians Witch Skeletons Mega Knight
Elite Barbarians The Log Mega Knight
Freeze The Log Skeletons Baby Dragon Mega Knight
Baby Dragon Freeze Witch
Baby Dragon The Log Mega Knight
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Mega Knight
Witch Skeletons Baby Dragon Freeze The Log Mega Knight
Baby Dragon Witch
Mega Knight Skeletons Elite Barbarians Freeze Witch The Log
Mega Knight Baby Dragon Freeze Witch The Log
Elite Barbarians Mega Knight
Elite Barbarians Freeze The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Witch
Mega Knight Elite Barbarians Baby Dragon Witch The Log
Baby Dragon Freeze Witch The Log Mega Knight
Elite Barbarians
Mega Knight Elite Barbarians Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Witch
Elite Barbarians Baby Dragon The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Witch The Log
Mega Knight Elite Barbarians The Log
Skeletons Elite Barbarians Witch Mega Knight
Skeletons Baby Dragon Freeze Witch
Skeletons Elite Barbarians Witch
Mega Knight Elite Barbarians
Freeze Mega Knight Skeletons Elite Barbarians Baby Dragon Witch The Log
Witch Skeletons
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons Witch
Baby Dragon Witch Mega Knight
Elite Barbarians Witch Skeletons Baby Dragon Freeze The Log
Mega Knight Elite Barbarians Baby Dragon Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze The Log
Baby Dragon The Log Mega Knight
Baby Dragon Freeze Witch
Baby Dragon Witch The Log
The Log Baby Dragon Freeze
The Log
Elite Barbarians
The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon Freeze
Elite Barbarians Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Freeze
Baby Dragon The Log Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Freeze The Log Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Elite Barbarians Baby Dragon Witch
Freeze Witch
Elite Barbarians
The Log Mega Knight
Freeze
Mega Knight
The Log
Freeze Witch
Baby Dragon Witch
Freeze
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon Freeze Witch The Log
Witch
Baby Dragon Freeze Witch The Log Mega Knight
Mega Knight

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