My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Battle Ram Night Witch Skeleton King
Giant Snowball
Skeletons Battle Ram Night Witch Skeleton King
Zap
Skeletons Battle Ram Inferno Tower Night Witch Skeleton King
Barbarian Barrel
Skeletons Elite Barbarians Battle Ram Inferno Tower Night Witch Skeleton King
The Log
Skeletons Elite Barbarians Battle Ram Skeleton King
Earthquake
Skeletons Inferno Tower Skeleton King
Arrows
Skeletons Night Witch Skeleton King
Royal Delivery
Skeletons Elite Barbarians Battle Ram Night Witch Skeleton King
Fireball
Elite Barbarians Battle Ram Inferno Tower Night Witch Skeleton King
Poison
Inferno Tower Night Witch Skeleton King
Lightning
Elite Barbarians Battle Ram Inferno Tower Night Witch Skeleton King
Rocket
Elite Barbarians Inferno Tower Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Battle Ram Poison Night Witch Skeleton King Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Earthquake Battle Ram Poison

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Battle Ram
Earthquake
Battle Ram
Battle Ram
Poison Elite Barbarians Earthquake
Inferno Tower
Poison
Battle Ram Night Witch
Night Witch
Poison Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 9

Skeletons
Elite Barbarians Earthquake Inferno Tower Poison Night Witch
Elite Barbarians
Skeletons
Earthquake
Skeletons Inferno Tower
Battle Ram
Inferno Tower
Skeletons Earthquake Poison Night Witch Skeleton King
Poison
Skeletons Inferno Tower
Night Witch
Skeletons Inferno Tower
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower
Elite Barbarians Inferno Tower Skeletons Night Witch
Inferno Tower Skeletons Elite Barbarians Night Witch
Elite Barbarians Inferno Tower Night Witch Skeletons Skeleton King
Elite Barbarians Earthquake Poison
Skeletons Earthquake Night Witch
Inferno Tower Poison Night Witch
Earthquake Inferno Tower Poison
Inferno Tower Skeletons Elite Barbarians Night Witch Skeleton King
Elite Barbarians Skeletons Inferno Tower Night Witch
Poison Skeletons Earthquake Night Witch Skeleton King
Inferno Tower Poison Night Witch
Inferno Tower Night Witch Skeletons Elite Barbarians Earthquake
Earthquake Poison Night Witch Skeleton King
Elite Barbarians Inferno Tower Skeleton King
Inferno Tower Elite Barbarians
Skeletons Elite Barbarians Inferno Tower Poison Night Witch
Elite Barbarians Night Witch
Earthquake Poison
Elite Barbarians Inferno Tower
Elite Barbarians Earthquake Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Inferno Tower
Poison Elite Barbarians
Skeletons Elite Barbarians Inferno Tower
Elite Barbarians Inferno Tower Night Witch
Inferno Tower Skeletons Elite Barbarians Night Witch
Poison Skeletons
Skeletons Elite Barbarians Inferno Tower Night Witch
Inferno Tower Elite Barbarians
Skeletons Elite Barbarians Inferno Tower Poison
Inferno Tower Skeletons
Elite Barbarians Inferno Tower
Elite Barbarians Poison
Elite Barbarians Skeletons Inferno Tower Night Witch Skeleton King
Elite Barbarians Inferno Tower Skeletons Poison Night Witch Skeleton King
Poison Elite Barbarians Earthquake Inferno Tower Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison
Poison
Earthquake Poison
Earthquake Poison
Poison Earthquake
Poison
Earthquake Poison
Earthquake Poison
Poison
Elite Barbarians Poison Night Witch
Poison Earthquake
Poison
Earthquake Poison Elite Barbarians
Earthquake Poison
Earthquake Elite Barbarians Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison
Night Witch
Earthquake Poison
Earthquake Poison
Earthquake Poison Night Witch
Poison
Earthquake Poison
Earthquake Poison
Poison Earthquake
Poison
Poison
Elite Barbarians Poison Night Witch
Poison
Elite Barbarians Night Witch
Poison Earthquake Night Witch
Poison
Earthquake Poison
Earthquake Night Witch
Poison
Poison
Earthquake Poison Skeleton King
Poison
Elite Barbarians
Elite Barbarians Poison Skeleton King
Poison
Poison

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