My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Goblin Demolisher Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem Goblin Demolisher Dark Prince Prince
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Dark Prince Prince
Barbarian Barrel
Skeletons Elite Barbarians Elixir Golem Dark Prince
The Log
Skeletons Elite Barbarians Elixir Golem Goblin Demolisher Dark Prince Prince
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Elixir Golem Battle Healer Goblin Demolisher Dark Prince Prince Electro Dragon
Fireball
Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Dark Prince Prince Electro Dragon
Rocket
Elite Barbarians Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Goblin Demolisher Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Battle Healer Goblin Demolisher Dark Prince Prince Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Elixir Golem Battle Healer Goblin Demolisher

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Goblin Demolisher
Elixir Golem
Battle Healer Goblin Demolisher Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Goblin Demolisher Dark Prince Prince
Goblin Demolisher
Prince Elite Barbarians Elixir Golem Battle Healer
Dark Prince
Prince Battle Healer
Prince
Goblin Demolisher Dark Prince Battle Healer
Electro Dragon
Battle Healer Elixir Golem

Defense Synergies 3 11

Skeletons
Elite Barbarians Battle Healer Goblin Demolisher Dark Prince Prince Electro Dragon
Elite Barbarians
Dark Prince Skeletons
Elixir Golem
Battle Healer
Electro Dragon Skeletons Dark Prince Prince
Goblin Demolisher
Prince Skeletons Dark Prince
Dark Prince
Elite Barbarians Skeletons Battle Healer Goblin Demolisher Prince Electro Dragon
Prince
Goblin Demolisher Skeletons Battle Healer Dark Prince
Electro Dragon
Battle Healer Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Electro Dragon
Elite Barbarians Skeletons Battle Healer Dark Prince Prince Electro Dragon
Prince Skeletons Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Prince Skeletons Dark Prince Electro Dragon
Elite Barbarians Battle Healer Goblin Demolisher Dark Prince Prince
Skeletons Goblin Demolisher Dark Prince Electro Dragon
Electro Dragon
Battle Healer Electro Dragon
Skeletons Elite Barbarians Prince
Elite Barbarians Skeletons Battle Healer Dark Prince Prince
Skeletons Goblin Demolisher Dark Prince Electro Dragon
Electro Dragon
Prince Skeletons Elite Barbarians Battle Healer Dark Prince Electro Dragon
Goblin Demolisher Dark Prince Prince Electro Dragon
Elite Barbarians Prince
Elite Barbarians Prince
Skeletons Elite Barbarians Dark Prince Prince Electro Dragon
Elite Barbarians Battle Healer Goblin Demolisher Dark Prince Prince Electro Dragon
Battle Healer Goblin Demolisher Dark Prince Electro Dragon
Elite Barbarians Prince
Goblin Demolisher Dark Prince Elite Barbarians Battle Healer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Battle Healer Dark Prince Prince
Elite Barbarians Battle Healer Prince Electro Dragon
Skeletons Elite Barbarians Battle Healer Dark Prince Prince Electro Dragon
Dark Prince Prince Elite Barbarians Battle Healer
Skeletons Elite Barbarians Battle Healer Dark Prince Prince
Skeletons Goblin Demolisher Electro Dragon
Dark Prince Prince Skeletons Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Dark Prince Prince
Electro Dragon Skeletons Elite Barbarians Dark Prince Prince
Skeletons
Elite Barbarians Dark Prince Prince Electro Dragon
Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince Skeletons
Goblin Demolisher Electro Dragon
Elite Barbarians Electro Dragon Skeletons Battle Healer Dark Prince Prince
Elite Barbarians Battle Healer Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Dark Prince Prince
Goblin Demolisher Dark Prince
Electro Dragon
Goblin Demolisher
Goblin Demolisher Electro Dragon
Electro Dragon
Elite Barbarians Prince Electro Dragon
Dark Prince Prince Electro Dragon
Electro Dragon
Elite Barbarians
Electro Dragon
Elite Barbarians Prince
Goblin Demolisher Electro Dragon
Goblin Demolisher Electro Dragon
Goblin Demolisher Dark Prince Prince Electro Dragon
Goblin Demolisher Electro Dragon
Prince
Prince
Electro Dragon
Goblin Demolisher Dark Prince Electro Dragon
Electro Dragon
Prince Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon
Elite Barbarians
Electro Dragon
Electro Dragon
Prince
Dark Prince Prince Electro Dragon
Electro Dragon
Dark Prince Prince Electro Dragon
Electro Dragon
Elite Barbarians Dark Prince Prince Electro Dragon
Electro Dragon Elite Barbarians
Electro Dragon
Electro Dragon Dark Prince Prince
Prince
Electro Dragon

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