My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Elite Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Skeletons Elite Barbarians Goblin Barrel
Earthquake
Skeletons Inferno Tower Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Elite Barbarians Wizard Goblin Barrel
Fireball
Elite Barbarians Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Fireball Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Fireball Wizard The Log Mega Knight
Fireball
Elite Barbarians The Log Mega Knight
Inferno Tower
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Mega Knight
The Log
Elite Barbarians Fireball Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Goblin Barrel The Log

Defense Synergies 2 13

Skeletons
Elite Barbarians Inferno Tower Wizard The Log
Elite Barbarians
Skeletons Wizard The Log Mega Knight
Fireball
The Log Inferno Tower Mega Knight
Inferno Tower
The Log Skeletons Fireball Mega Knight
Wizard
Skeletons Elite Barbarians The Log Mega Knight
Goblin Barrel
The Log
Fireball Inferno Tower Skeletons Elite Barbarians Wizard Mega Knight
Mega Knight
Elite Barbarians Fireball Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Skeletons The Log Mega Knight
Inferno Tower Mega Knight Skeletons Elite Barbarians
Elite Barbarians Inferno Tower Skeletons Mega Knight
Elite Barbarians Fireball The Log Mega Knight
Fireball The Log Skeletons Mega Knight
Inferno Tower Fireball Wizard
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Skeletons Elite Barbarians
Elite Barbarians Skeletons Inferno Tower Mega Knight
Skeletons Fireball Wizard The Log Mega Knight
Inferno Tower Fireball Wizard
Inferno Tower Mega Knight Skeletons Elite Barbarians Fireball Wizard The Log
Fireball Wizard Mega Knight The Log
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Fireball The Log Mega Knight
Wizard Mega Knight Skeletons Elite Barbarians Fireball Inferno Tower
Fireball Mega Knight Elite Barbarians Wizard The Log
Wizard The Log Fireball Mega Knight
Elite Barbarians Inferno Tower
Wizard Mega Knight Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Wizard The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Inferno Tower The Log
Mega Knight Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Skeletons Elite Barbarians Mega Knight
Fireball Wizard Skeletons
Skeletons Elite Barbarians Fireball Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Mega Knight Skeletons Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Skeletons
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Skeletons Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Elite Barbarians Inferno Tower Skeletons Fireball The Log
Mega Knight Elite Barbarians Fireball Inferno Tower Wizard The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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