My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Elite Barbarians Wizard Goblin Barrel
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A
Fireball
Elite Barbarians Wizard Goblin Barrel
Poison
Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Archer Queen
Rocket
Elite Barbarians Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Mini P.E.K.K.A Poison Wizard Archer Queen Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Barrel Mini P.E.K.K.A Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Wizard Goblin Barrel Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 0 10

Skeletons
Elite Barbarians Mini P.E.K.K.A Wizard Poison P.E.K.K.A Archer Queen
Elite Barbarians
Skeletons Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Elite Barbarians Wizard
Wizard
Skeletons Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Poison
Skeletons
P.E.K.K.A
Skeletons Wizard
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons
Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
Skeletons
Wizard Poison
Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Elite Barbarians Archer Queen
Elite Barbarians Skeletons Mini P.E.K.K.A
Poison Skeletons Wizard
Wizard Poison
Mini P.E.K.K.A P.E.K.K.A Skeletons Elite Barbarians Wizard
Wizard Mini P.E.K.K.A Poison P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Skeletons Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
Elite Barbarians Wizard
Wizard Poison
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians P.E.K.K.A
Poison Elite Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A Skeletons Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians Mini P.E.K.K.A
Wizard Poison Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians Mini P.E.K.K.A Poison
P.E.K.K.A Skeletons
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Elite Barbarians Poison Archer Queen
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard
Wizard
Elite Barbarians Skeletons Mini P.E.K.K.A Poison P.E.K.K.A Archer Queen
Poison Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Mini P.E.K.K.A Poison
Poison Wizard
Poison Wizard Archer Queen
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians Poison Wizard
Wizard Poison
Elite Barbarians Mini P.E.K.K.A
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Poison Wizard Archer Queen
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Poison Archer Queen
Elite Barbarians P.E.K.K.A Archer Queen
Elite Barbarians Poison Archer Queen
Poison Archer Queen
Poison Archer Queen
P.E.K.K.A
Wizard

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