My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Wizard Prince Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Prince
Giant Snowball
Skeletons Bats Lumberjack
Zap
Skeletons Bats Prince
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Skeletons Elite Barbarians Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Valkyrie Wizard Prince Lumberjack Mother Witch
Fireball
Elite Barbarians Wizard Lumberjack Mother Witch
Poison
Bats Wizard Mother Witch
Lightning
Elite Barbarians Valkyrie Wizard Prince Lumberjack Mother Witch
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Valkyrie Lumberjack Mother Witch Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bats Valkyrie Lumberjack

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Elite Barbarians Prince Lumberjack
Elite Barbarians
Valkyrie Bats Wizard Lumberjack
Valkyrie
Bats Elite Barbarians Prince Lumberjack Wizard Mother Witch
Wizard
Elite Barbarians Valkyrie Prince Lumberjack
Prince
Valkyrie Bats Wizard Lumberjack
Lumberjack
Valkyrie Bats Elite Barbarians Wizard Prince
Mother Witch
Valkyrie

Defense Synergies 2 16

Skeletons
Bats Elite Barbarians Wizard Prince Lumberjack
Bats
Skeletons Valkyrie Prince Lumberjack
Elite Barbarians
Valkyrie Mother Witch Skeletons Wizard
Valkyrie
Elite Barbarians Bats Wizard Prince Lumberjack Mother Witch
Wizard
Skeletons Elite Barbarians Valkyrie Prince Lumberjack
Prince
Skeletons Bats Valkyrie Wizard
Lumberjack
Skeletons Bats Valkyrie Wizard Mother Witch
Mother Witch
Elite Barbarians Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Lumberjack Skeletons Bats Valkyrie Prince
Prince Lumberjack Skeletons Bats Elite Barbarians Valkyrie
Elite Barbarians Prince Lumberjack Skeletons Bats Valkyrie
Elite Barbarians Valkyrie Prince Lumberjack
Skeletons Bats Valkyrie Lumberjack Mother Witch
Bats Wizard
Valkyrie
Skeletons Elite Barbarians Prince Lumberjack
Elite Barbarians Skeletons Valkyrie Prince Lumberjack
Bats Valkyrie Mother Witch Skeletons Wizard Lumberjack
Bats Wizard
Prince Lumberjack Skeletons Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Prince Lumberjack
Elite Barbarians Prince Lumberjack
Elite Barbarians Prince Lumberjack
Wizard Skeletons Bats Elite Barbarians Valkyrie Prince Lumberjack
Valkyrie Bats Elite Barbarians Wizard Prince Lumberjack
Valkyrie Wizard Bats Lumberjack Mother Witch
Elite Barbarians Prince Lumberjack
Valkyrie Wizard Bats Elite Barbarians Prince Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Elite Barbarians Prince
Elite Barbarians Valkyrie Wizard Prince Lumberjack
Lumberjack Skeletons Bats Elite Barbarians Valkyrie Prince
Valkyrie Prince Lumberjack Bats Elite Barbarians
Skeletons Elite Barbarians Valkyrie Prince Lumberjack
Wizard Mother Witch Skeletons Bats
Prince Skeletons Bats Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Skeletons Bats Elite Barbarians Valkyrie Prince
Skeletons
Bats Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Valkyrie Prince
Elite Barbarians Prince Skeletons Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Skeletons Bats Valkyrie Prince Lumberjack
Bats Valkyrie Elite Barbarians Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie
Wizard Mother Witch Bats
Wizard
Wizard
Wizard
Bats Elite Barbarians Prince Lumberjack
Valkyrie Wizard Prince
Wizard
Elite Barbarians
Elite Barbarians Prince
Wizard
Wizard
Bats
Wizard Prince
Valkyrie Wizard Mother Witch
Prince
Wizard
Prince
Mother Witch Valkyrie Wizard
Wizard
Wizard Prince
Elite Barbarians Bats Wizard Mother Witch
Bats Wizard
Elite Barbarians
Wizard
Prince
Wizard
Bats Prince
Wizard
Valkyrie Wizard Prince Lumberjack
Wizard
Elite Barbarians Prince
Bats Elite Barbarians
Bats
Prince
Prince
Wizard

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