My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Elite Barbarians Wizard Witch
The Log
Skeletons Elite Barbarians Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Void Golden Knight Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Void Golden Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Rage Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Witch Wizard Golden Knight
Void
Witch
Rage Mega Knight
Mega Knight
Elite Barbarians Wizard Witch
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 9

Skeletons
Elite Barbarians Wizard Witch
Elite Barbarians
Skeletons Wizard Mega Knight Golden Knight
Wizard
Skeletons Elite Barbarians Mega Knight Golden Knight
Rage
Void
Witch
Skeletons Mega Knight
Mega Knight
Elite Barbarians Wizard Witch
Golden Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Golden Knight
Elite Barbarians Skeletons Witch Mega Knight
Witch Mega Knight Skeletons Elite Barbarians Void
Elite Barbarians Witch Skeletons Mega Knight
Elite Barbarians Mega Knight
Skeletons Mega Knight
Wizard Void Witch
Void Mega Knight Golden Knight
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Mega Knight
Witch Skeletons Wizard Mega Knight
Wizard Witch
Mega Knight Skeletons Elite Barbarians Wizard Witch
Wizard Mega Knight Witch Golden Knight
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Skeletons Elite Barbarians Witch
Mega Knight Elite Barbarians Wizard Witch Golden Knight
Wizard Witch Mega Knight
Elite Barbarians
Wizard Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Void Witch
Void Elite Barbarians Wizard Mega Knight
Mega Knight Skeletons Elite Barbarians Witch Golden Knight
Mega Knight Elite Barbarians
Skeletons Elite Barbarians Witch Mega Knight
Wizard Skeletons Witch
Skeletons Elite Barbarians Void Witch
Mega Knight Elite Barbarians
Void Mega Knight Skeletons Elite Barbarians Witch
Witch Skeletons
Mega Knight Elite Barbarians Witch Golden Knight
Mega Knight Elite Barbarians Void
Elite Barbarians Mega Knight Skeletons Wizard Witch Golden Knight
Wizard Witch Mega Knight
Elite Barbarians Witch Skeletons Golden Knight
Mega Knight Elite Barbarians Wizard Witch Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Golden Knight
Void
Void
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Void Wizard Golden Knight
Elite Barbarians Void
Void Wizard Golden Knight
Void Wizard
Elite Barbarians Void Golden Knight
Void
Elite Barbarians
Wizard Witch Golden Knight
Wizard Mega Knight
Void Wizard Mega Knight
Wizard Void Witch Mega Knight Golden Knight
Void Mega Knight
Wizard Void
Void
Void
Wizard Witch Mega Knight
Witch
Void Wizard Witch Golden Knight
Void Wizard Witch Mega Knight Golden Knight
Void Golden Knight
Elite Barbarians Wizard Void Witch
Wizard Void Witch
Elite Barbarians Void
Void Wizard Mega Knight
Void
Mega Knight
Wizard
Void Witch
Wizard Witch
Void Wizard Mega Knight
Wizard
Void
Elite Barbarians Mega Knight
Elite Barbarians Witch Golden Knight
Void Witch
Void Witch Mega Knight Golden Knight
Wizard Void Mega Knight
Void

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