My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Elite Barbarians Wizard Guards Royal Ghost
The Log
Skeletons Elite Barbarians Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Elite Barbarians Wizard Guards Royal Ghost
Fireball
Elite Barbarians Wizard
Poison
Wizard Guards
Lightning
Elite Barbarians Wizard Archer Queen
Rocket
Elite Barbarians Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Guards Royal Ghost Wizard Archer Queen Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Guards Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Wizard The Log Royal Ghost
Wizard
Elite Barbarians Royal Ghost
Rocket
Guards
The Log
The Log
Elite Barbarians Guards
Royal Ghost
Elite Barbarians Wizard
Archer Queen

Defense Synergies 1 14

Skeletons
Elite Barbarians Wizard The Log Royal Ghost Archer Queen
Elite Barbarians
Skeletons Wizard The Log
Wizard
Skeletons Elite Barbarians Guards The Log Royal Ghost
Rocket
The Log
Guards
Wizard The Log Archer Queen
The Log
Archer Queen Skeletons Elite Barbarians Wizard Rocket Guards Royal Ghost
Royal Ghost
Skeletons Wizard The Log
Archer Queen
The Log Skeletons Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Elite Barbarians Skeletons The Log
Rocket Skeletons Elite Barbarians
Elite Barbarians Skeletons Guards
Elite Barbarians Rocket The Log
The Log Skeletons Guards Royal Ghost
Rocket Wizard
Rocket The Log
Skeletons Elite Barbarians Archer Queen
Elite Barbarians Guards Skeletons Royal Ghost
Guards Skeletons Wizard The Log Royal Ghost
Wizard
Skeletons Elite Barbarians Wizard Rocket Guards The Log
Wizard Rocket Guards The Log Royal Ghost
Elite Barbarians
Rocket Elite Barbarians The Log
Wizard Skeletons Elite Barbarians
Elite Barbarians Wizard Guards The Log Royal Ghost
Wizard The Log Guards Royal Ghost
Elite Barbarians
Wizard Royal Ghost Elite Barbarians Guards The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Elite Barbarians Royal Ghost
Elite Barbarians Wizard Rocket The Log Royal Ghost
Guards Skeletons Elite Barbarians Rocket The Log
Rocket Guards Elite Barbarians The Log
Skeletons Elite Barbarians Guards
Wizard Rocket Skeletons
Rocket Guards Skeletons Elite Barbarians
Elite Barbarians
Rocket Skeletons Elite Barbarians The Log
Skeletons Guards
Elite Barbarians Guards
Rocket Elite Barbarians Guards The Log Archer Queen
Elite Barbarians Rocket Skeletons Wizard Guards
Wizard
Elite Barbarians Guards Skeletons Rocket The Log Archer Queen
Elite Barbarians Wizard The Log Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log Royal Ghost
The Log Royal Ghost
Rocket The Log
Rocket Guards The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Elite Barbarians Guards
Rocket Wizard The Log
Wizard Rocket Archer Queen
Rocket Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard Royal Ghost
Wizard The Log
Rocket The Log
Elite Barbarians Wizard
Rocket Wizard Guards
Elite Barbarians
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Rocket Guards
Rocket Wizard Archer Queen
The Log
Wizard Rocket
The Log Wizard
Rocket Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians Rocket Guards The Log Archer Queen
Rocket Archer Queen
Rocket The Log Royal Ghost Archer Queen
Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: