My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Goblin Cage Wizard
The Log
Skeletons Firecracker Elite Barbarians Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Goblin Cage Wizard
Fireball
Firecracker Elite Barbarians Goblin Cage Wizard
Poison
Firecracker Goblin Cage Wizard
Lightning
Elite Barbarians Goblin Cage Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tornado Goblin Cage Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Goblin Cage Tornado
Elite Barbarians
Firecracker Wizard The Log
Goblin Cage
Firecracker The Log
Wizard
Tornado Elite Barbarians
Tornado
Wizard Electro Giant Firecracker The Log
Electro Giant
Tornado
The Log
Elite Barbarians Goblin Cage Tornado

Defense Synergies 3 16

Skeletons
Goblin Cage Firecracker Elite Barbarians Wizard Tornado The Log
Firecracker
The Log Skeletons Goblin Cage Tornado
Elite Barbarians
Skeletons Wizard The Log
Goblin Cage
Skeletons Firecracker Wizard Tornado Electro Giant The Log
Wizard
Tornado Skeletons Elite Barbarians Goblin Cage The Log
Tornado
Wizard Skeletons Firecracker Goblin Cage Electro Giant The Log
Electro Giant
Goblin Cage Tornado
The Log
Firecracker Skeletons Elite Barbarians Goblin Cage Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard The Log
Elite Barbarians Skeletons Firecracker Goblin Cage The Log
Goblin Cage Tornado Skeletons Elite Barbarians
Elite Barbarians Goblin Cage Skeletons Firecracker
Firecracker Elite Barbarians Goblin Cage Tornado The Log
Tornado The Log Skeletons Firecracker
Tornado Firecracker Goblin Cage Wizard
Goblin Cage Electro Giant The Log
Skeletons Elite Barbarians Goblin Cage Tornado
Elite Barbarians Tornado Skeletons Firecracker
Skeletons Firecracker Wizard Tornado Electro Giant The Log
Firecracker Wizard Tornado
Goblin Cage Skeletons Elite Barbarians Wizard The Log
Wizard Firecracker Goblin Cage Tornado The Log
Elite Barbarians Goblin Cage
Tornado Elite Barbarians Goblin Cage Electro Giant The Log
Wizard Skeletons Firecracker Elite Barbarians Goblin Cage Tornado
Goblin Cage Firecracker Elite Barbarians Wizard Tornado The Log
Goblin Cage Wizard Tornado The Log Firecracker
Elite Barbarians Goblin Cage Tornado
Wizard Firecracker Elite Barbarians Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Goblin Cage Electro Giant
Firecracker Elite Barbarians Wizard The Log
Skeletons Elite Barbarians Goblin Cage The Log
Elite Barbarians Goblin Cage Tornado The Log
Skeletons Elite Barbarians Goblin Cage
Firecracker Wizard Electro Giant Skeletons Tornado
Skeletons Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage
Goblin Cage Skeletons Firecracker Elite Barbarians Tornado The Log
Skeletons Goblin Cage
Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Tornado Electro Giant The Log
Elite Barbarians Skeletons Goblin Cage Wizard
Wizard Firecracker Goblin Cage Electro Giant
Elite Barbarians Electro Giant Skeletons Firecracker Goblin Cage Tornado The Log
Firecracker Elite Barbarians Goblin Cage Wizard Electro Giant The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Firecracker Wizard Tornado
Elite Barbarians Tornado
Firecracker Wizard Tornado The Log
Firecracker Wizard Tornado
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Firecracker Wizard The Log
Firecracker Wizard Tornado Electro Giant The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Firecracker Tornado Electro Giant The Log Wizard
Firecracker The Log Wizard Tornado
Wizard Tornado The Log
Firecracker Tornado The Log
Elite Barbarians Firecracker Wizard Tornado Electro Giant
Firecracker Wizard Electro Giant
Elite Barbarians
Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard Tornado
The Log
Firecracker Wizard
The Log Firecracker Wizard
Tornado Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Tornado The Log
Firecracker Tornado
Firecracker Tornado Electro Giant The Log
Firecracker Wizard

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