My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Barbarians Dart Goblin Clone Witch
Zap
Skeleton Barrel Dart Goblin Inferno Tower Clone Witch
Barbarian Barrel
Skeleton Barrel Barbarians Dart Goblin Inferno Tower Clone Witch Electro Wizard
The Log
Skeleton Barrel Barbarians Dart Goblin Clone Witch
Earthquake
Barbarians Inferno Tower Clone Witch
Arrows
Skeleton Barrel Dart Goblin Clone Witch
Royal Delivery
Skeleton Barrel Barbarians Dart Goblin Clone Witch Electro Wizard
Fireball
Skeleton Barrel Barbarians Dart Goblin Inferno Tower Clone Witch Electro Wizard
Poison
Skeleton Barrel Barbarians Dart Goblin Inferno Tower Clone Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard Goblinstein
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Dart Goblin Clone Electro Wizard Barbarians Inferno Tower Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Dart Goblin Clone Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Dart Goblin Witch
Barbarians
Dart Goblin
Skeleton Barrel
Inferno Tower
Clone
Skeleton Barrel Witch Electro Wizard
Witch
Skeleton Barrel Clone
Electro Wizard
Clone
Goblinstein

Defense Synergies 1 4

Skeleton Barrel
Dart Goblin
Barbarians
Dart Goblin
Skeleton Barrel Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Dart Goblin
Clone
Witch
Electro Wizard
Electro Wizard
Inferno Tower Dart Goblin Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Inferno Tower Electro Wizard
Barbarians Inferno Tower Dart Goblin Witch Electro Wizard
Barbarians Inferno Tower Witch Dart Goblin Electro Wizard
Barbarians Inferno Tower Witch Dart Goblin Electro Wizard
Barbarians
Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Witch
Skeleton Barrel Barbarians Dart Goblin Inferno Tower Electro Wizard
Barbarians Inferno Tower Witch
Barbarians Dart Goblin Inferno Tower Electro Wizard
Barbarians Dart Goblin Witch Electro Wizard
Inferno Tower Dart Goblin Witch Electro Wizard
Barbarians Inferno Tower Witch Electro Wizard
Barbarians Dart Goblin Witch Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Witch Electro Wizard
Barbarians Dart Goblin Witch Electro Wizard
Witch Barbarians Dart Goblin Electro Wizard
Barbarians Dart Goblin Inferno Tower Electro Wizard
Barbarians Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Witch Electro Wizard
Electro Wizard Skeleton Barrel
Barbarians Inferno Tower Witch Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Witch
Skeleton Barrel Dart Goblin Witch Electro Wizard
Barbarians Dart Goblin Inferno Tower Witch Electro Wizard
Inferno Tower Barbarians
Electro Wizard Barbarians Inferno Tower Witch
Inferno Tower Witch Barbarians Dart Goblin
Barbarians Dart Goblin Inferno Tower Witch
Barbarians Electro Wizard
Barbarians Inferno Tower Witch
Barbarians Dart Goblin Witch
Barbarians Inferno Tower Witch Electro Wizard Dart Goblin
Barbarians Dart Goblin Inferno Tower Witch Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Electro Wizard
Skeleton Barrel Dart Goblin
Skeleton Barrel Barbarians Dart Goblin
Skeleton Barrel Dart Goblin Witch
Dart Goblin Witch
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Electro Wizard
Skeleton Barrel Dart Goblin Electro Wizard
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Electro Wizard
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Barbarians
Witch
Witch
Skeleton Barrel Dart Goblin Witch Electro Wizard
Skeleton Barrel Witch
Skeleton Barrel Dart Goblin
Dart Goblin Witch Electro Wizard
Electro Wizard Skeleton Barrel Dart Goblin Witch
Dart Goblin
Electro Wizard
Skeleton Barrel Electro Wizard Barbarians Dart Goblin Witch
Dart Goblin Witch Electro Wizard
Dart Goblin Electro Wizard
Skeleton Barrel Dart Goblin
Dart Goblin
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Skeleton Barrel Dart Goblin Witch Electro Wizard
Dart Goblin

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