My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
RIP

5 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Elixir Collector Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Lava Hound
Giant Snowball
Skeleton Barrel Dart Goblin Lava Hound
Zap
Skeleton Barrel Dart Goblin Lava Hound
Barbarian Barrel
Skeleton Barrel Dart Goblin
The Log
Skeleton Barrel Dart Goblin
Earthquake
Elixir Collector
Arrows
Skeleton Barrel Dart Goblin Lava Hound
Royal Delivery
Skeleton Barrel Dart Goblin Lava Hound
Fireball
Skeleton Barrel Dart Goblin Elixir Collector Lava Hound
Poison
Skeleton Barrel Dart Goblin Elixir Collector Lava Hound
Lightning
Elixir Collector Monk
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Dart Goblin Giant Monk Elixir Collector Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Barrel Dart Goblin Giant

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Dart Goblin Giant Lightning Lava Hound
Dart Goblin
Lava Hound Skeleton Barrel Giant Monk
Giant
Rage Lightning Skeleton Barrel Dart Goblin
Elixir Collector
Rage
Giant
Lightning
Giant Lava Hound Skeleton Barrel
Lava Hound
Dart Goblin Lightning Skeleton Barrel
Monk
Dart Goblin

Defense Synergies 0 1

Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel
Giant
Elixir Collector
Rage
Lightning
Lava Hound
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Dart Goblin
Dart Goblin Monk
Dart Goblin Lightning
Dart Goblin Monk
Lightning Monk
Dart Goblin
Dart Goblin Lightning
Lightning Skeleton Barrel Dart Goblin Monk
Dart Goblin
Dart Goblin
Dart Goblin
Lightning
Dart Goblin
Monk Lightning
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Barrel Lightning Monk
Lightning
Lightning Monk
Skeleton Barrel Dart Goblin Monk
Dart Goblin Lightning
Lightning Monk
Dart Goblin
Dart Goblin
Lightning Monk
Lightning
Dart Goblin
Dart Goblin Lightning Monk
Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Dart Goblin Monk
Monk Skeleton Barrel Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Monk
Dart Goblin
Skeleton Barrel Dart Goblin Lightning
Monk Skeleton Barrel Dart Goblin Lightning
Lightning
Lightning Monk Skeleton Barrel Dart Goblin
Lightning Monk Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Lightning Skeleton Barrel Dart Goblin Monk
Lightning Skeleton Barrel Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Lightning Monk
Lightning
Lightning Skeleton Barrel Dart Goblin Monk
Lightning Skeleton Barrel Dart Goblin Monk
Lightning Monk
Lightning
Lightning Monk
Lightning Skeleton Barrel Monk
Skeleton Barrel Dart Goblin Lightning Monk
Lightning Skeleton Barrel Monk
Lightning Skeleton Barrel Dart Goblin
Lightning Dart Goblin
Lightning Skeleton Barrel Dart Goblin
Lightning
Lightning Dart Goblin
Lightning Monk
Lightning Monk
Skeleton Barrel Lightning Dart Goblin
Lightning Dart Goblin Monk
Lightning Dart Goblin
Skeleton Barrel Dart Goblin Lightning
Lightning Monk
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Skeleton Barrel Dart Goblin Monk
Lightning Dart Goblin Monk

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