My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Baby Dragon X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mini P.E.K.K.A Baby Dragon X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Dart Goblin Guards Baby Dragon Lumberjack
Zap
Skeleton Barrel Dart Goblin Guards X-Bow
Barbarian Barrel
Skeleton Barrel Dart Goblin Wizard Guards X-Bow Lumberjack
The Log
Skeleton Barrel Dart Goblin Mini P.E.K.K.A Guards X-Bow Lumberjack
Earthquake
Guards X-Bow
Arrows
Skeleton Barrel Dart Goblin Guards
Royal Delivery
Skeleton Barrel Dart Goblin Mini P.E.K.K.A Wizard Guards Baby Dragon Lumberjack
Fireball
Skeleton Barrel Dart Goblin Wizard Baby Dragon X-Bow Lumberjack
Poison
Skeleton Barrel Dart Goblin Wizard Guards X-Bow
Lightning
Mini P.E.K.K.A Wizard Baby Dragon X-Bow Lumberjack
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Dart Goblin Guards Mini P.E.K.K.A Baby Dragon Lumberjack Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Dart Goblin Guards Mini P.E.K.K.A

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Dart Goblin Mini P.E.K.K.A Guards X-Bow Lumberjack
Dart Goblin
Skeleton Barrel Baby Dragon X-Bow
Mini P.E.K.K.A
Skeleton Barrel Wizard Baby Dragon X-Bow Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Guards
Skeleton Barrel X-Bow Lumberjack
Baby Dragon
Dart Goblin Mini P.E.K.K.A Lumberjack
X-Bow
Skeleton Barrel Dart Goblin Mini P.E.K.K.A Guards
Lumberjack
Skeleton Barrel Mini P.E.K.K.A Wizard Guards Baby Dragon

Defense Synergies 0 15

Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Mini P.E.K.K.A Guards Baby Dragon X-Bow Lumberjack
Mini P.E.K.K.A
Dart Goblin Wizard Guards Baby Dragon
Wizard
Mini P.E.K.K.A Guards Lumberjack
Guards
Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon X-Bow Lumberjack
Baby Dragon
Dart Goblin Mini P.E.K.K.A Guards Lumberjack
X-Bow
Dart Goblin Guards
Lumberjack
Dart Goblin Wizard Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Wizard Baby Dragon X-Bow
Mini P.E.K.K.A Lumberjack Dart Goblin X-Bow
Mini P.E.K.K.A Lumberjack Dart Goblin
Mini P.E.K.K.A Lumberjack Dart Goblin Guards
Mini P.E.K.K.A X-Bow Lumberjack
Dart Goblin Guards Baby Dragon X-Bow Lumberjack
Dart Goblin Wizard Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Mini P.E.K.K.A X-Bow Lumberjack
Guards Dart Goblin Mini P.E.K.K.A Lumberjack
Dart Goblin Guards Wizard Baby Dragon X-Bow Lumberjack
Dart Goblin Wizard Baby Dragon
Mini P.E.K.K.A Lumberjack Wizard Guards X-Bow
Wizard Dart Goblin Mini P.E.K.K.A Guards Baby Dragon X-Bow Lumberjack
Mini P.E.K.K.A X-Bow Lumberjack
Mini P.E.K.K.A X-Bow Lumberjack
Wizard Mini P.E.K.K.A X-Bow Lumberjack
Dart Goblin Wizard Guards Baby Dragon X-Bow Lumberjack
Wizard Baby Dragon Dart Goblin Guards Lumberjack
Mini P.E.K.K.A Dart Goblin Lumberjack
Wizard Dart Goblin Mini P.E.K.K.A Guards Baby Dragon Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack X-Bow
Skeleton Barrel Mini P.E.K.K.A Wizard Baby Dragon X-Bow Lumberjack
Guards Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack X-Bow
Mini P.E.K.K.A Guards Lumberjack
Wizard Skeleton Barrel Dart Goblin Baby Dragon
Mini P.E.K.K.A Guards Dart Goblin Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Baby Dragon X-Bow
Dart Goblin Guards
Dart Goblin Mini P.E.K.K.A Guards Lumberjack
Guards
Mini P.E.K.K.A Wizard Guards Lumberjack
Wizard Dart Goblin Baby Dragon
Guards Dart Goblin Mini P.E.K.K.A Baby Dragon X-Bow Lumberjack
Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Guards Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Guards
Wizard Baby Dragon
Wizard Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
X-Bow Skeleton Barrel Dart Goblin Wizard Baby Dragon
Skeleton Barrel Dart Goblin Wizard X-Bow
Mini P.E.K.K.A Guards X-Bow Lumberjack
Skeleton Barrel Dart Goblin Wizard X-Bow
Dart Goblin Wizard Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
X-Bow Skeleton Barrel Dart Goblin Wizard Baby Dragon
Skeleton Barrel Dart Goblin Wizard Baby Dragon X-Bow
Mini P.E.K.K.A
Skeleton Barrel Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Wizard Baby Dragon X-Bow
Baby Dragon X-Bow
Wizard
X-Bow
Skeleton Barrel Baby Dragon X-Bow
Wizard Baby Dragon
X-Bow Skeleton Barrel Dart Goblin Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Dart Goblin Wizard Baby Dragon X-Bow
Skeleton Barrel Dart Goblin Wizard Guards
Mini P.E.K.K.A
Dart Goblin Wizard X-Bow
Wizard
Skeleton Barrel Dart Goblin Guards X-Bow
Dart Goblin Wizard Baby Dragon
Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Skeleton Barrel Dart Goblin Wizard Baby Dragon
Dart Goblin
Dart Goblin Guards Baby Dragon
Dart Goblin
Skeleton Barrel Dart Goblin Baby Dragon X-Bow
Dart Goblin Wizard

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