My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

5 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Musketeer Rune Giant Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Rune Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Musketeer Clone Lumberjack
Zap
Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Elixir Golem Musketeer Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Musketeer Clone Giant Skeleton Lumberjack
Earthquake
Elixir Golem Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Musketeer Clone Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Elixir Golem Musketeer Clone Lumberjack
Poison
Skeleton Barrel Elixir Golem Musketeer Clone
Lightning
Mini P.E.K.K.A Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Mini P.E.K.K.A Clone Rune Giant Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Elixir Golem Clone Mini P.E.K.K.A Musketeer Rune Giant Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Elixir Golem Clone Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Elixir Golem Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Elixir Golem
Skeleton Barrel Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A
Skeleton Barrel Elixir Golem Musketeer Giant Skeleton Lumberjack
Musketeer
Skeleton Barrel Elixir Golem Mini P.E.K.K.A Rune Giant Giant Skeleton Lumberjack
Clone
Skeleton Barrel Giant Skeleton Lumberjack
Rune Giant
Lumberjack Musketeer
Giant Skeleton
Clone Skeleton Barrel Mini P.E.K.K.A Musketeer Lumberjack
Lumberjack
Rune Giant Skeleton Barrel Elixir Golem Mini P.E.K.K.A Musketeer Clone Giant Skeleton

Defense Synergies 1 4

Skeleton Barrel
Musketeer
Elixir Golem
Mini P.E.K.K.A
Musketeer
Musketeer
Lumberjack Skeleton Barrel Mini P.E.K.K.A Giant Skeleton
Clone
Rune Giant
Giant Skeleton
Musketeer Lumberjack
Lumberjack
Musketeer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Lumberjack Musketeer Giant Skeleton
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Giant Skeleton Lumberjack
Musketeer Lumberjack
Musketeer
Skeleton Barrel Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Musketeer Giant Skeleton Lumberjack
Musketeer
Mini P.E.K.K.A Lumberjack Musketeer Giant Skeleton
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Musketeer Lumberjack
Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton
Skeleton Barrel Mini P.E.K.K.A Musketeer Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Giant Skeleton Lumberjack Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Barrel Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lumberjack
Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Giant Skeleton
Skeleton Barrel Musketeer
Skeleton Barrel Giant Skeleton
Skeleton Barrel Musketeer Giant Skeleton
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel
Skeleton Barrel
Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Musketeer
Skeleton Barrel
Musketeer Giant Skeleton
Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer
Mini P.E.K.K.A
Musketeer
Giant Skeleton
Skeleton Barrel Musketeer
Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Barrel Musketeer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Skeleton Barrel Musketeer Giant Skeleton

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