My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Wizard Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Guards Prince Ram Rider
Giant Snowball
Skeleton Barrel Guards Ram Rider
Zap
Skeleton Barrel Guards Prince Ram Rider
Barbarian Barrel
Skeleton Barrel Elixir Golem Wizard Guards Electro Wizard
The Log
Skeleton Barrel Elixir Golem Guards Prince Ram Rider
Earthquake
Elixir Golem Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Elixir Golem Wizard Guards Prince Electro Wizard Ram Rider
Fireball
Skeleton Barrel Elixir Golem Wizard Electro Wizard Ram Rider
Poison
Skeleton Barrel Elixir Golem Wizard Guards Electro Wizard
Lightning
Wizard Prince Electro Wizard Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Elixir Golem Guards Electro Wizard Wizard Prince Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Elixir Golem Guards Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Elixir Golem Guards Prince Lightning Ram Rider
Elixir Golem
Lightning Skeleton Barrel Wizard
Wizard
Elixir Golem Prince Ram Rider
Guards
Skeleton Barrel Ram Rider
Prince
Skeleton Barrel Wizard Lightning Electro Wizard Ram Rider
Lightning
Elixir Golem Ram Rider Skeleton Barrel Prince
Electro Wizard
Prince Ram Rider
Ram Rider
Lightning Skeleton Barrel Wizard Guards Prince Electro Wizard

Defense Synergies 0 7

Skeleton Barrel
Elixir Golem
Wizard
Guards Prince Electro Wizard
Guards
Wizard Prince Electro Wizard
Prince
Wizard Guards Electro Wizard
Lightning
Electro Wizard
Wizard Guards Prince Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Wizard Electro Wizard Ram Rider
Prince Electro Wizard Ram Rider
Prince Ram Rider Lightning Electro Wizard
Prince Guards Electro Wizard Ram Rider
Lightning Prince
Guards Electro Wizard
Lightning Electro Wizard Ram Rider Wizard
Lightning Skeleton Barrel Electro Wizard Ram Rider
Prince
Guards Prince Electro Wizard
Guards Electro Wizard Wizard Ram Rider
Wizard Electro Wizard Ram Rider
Prince Wizard Guards Lightning Electro Wizard Ram Rider
Wizard Guards Prince Electro Wizard
Prince Electro Wizard Ram Rider
Prince Lightning Electro Wizard Ram Rider
Wizard Prince Electro Wizard
Wizard Guards Prince Electro Wizard Ram Rider
Wizard Guards Electro Wizard Ram Rider
Prince Electro Wizard Ram Rider
Wizard Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Electro Wizard
Electro Wizard Skeleton Barrel Wizard Prince Lightning
Guards Prince Lightning Electro Wizard Ram Rider
Guards Prince Lightning Electro Wizard Ram Rider
Guards Prince Ram Rider
Wizard Skeleton Barrel Electro Wizard Ram Rider
Guards Prince Lightning Electro Wizard Ram Rider
Prince
Lightning Electro Wizard Prince
Guards
Guards Prince
Lightning Guards Prince Electro Wizard
Prince Lightning Wizard Guards Ram Rider
Wizard
Guards Electro Wizard Prince Lightning
Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Guards
Skeleton Barrel Electro Wizard Ram Rider
Lightning Skeleton Barrel
Lightning Skeleton Barrel Guards Prince
Wizard
Wizard Skeleton Barrel Ram Rider
Wizard
Skeleton Barrel Wizard Lightning Ram Rider
Skeleton Barrel Wizard Lightning Ram Rider
Lightning Guards Prince Electro Wizard
Lightning Skeleton Barrel Wizard Prince Electro Wizard Ram Rider
Lightning Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel Prince
Lightning Skeleton Barrel Wizard
Lightning Skeleton Barrel Wizard
Lightning
Lightning
Lightning Skeleton Barrel Wizard Prince Electro Wizard
Lightning Skeleton Barrel Wizard
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning Skeleton Barrel
Wizard
Skeleton Barrel Wizard Lightning Electro Wizard Ram Rider
Lightning Skeleton Barrel Wizard Prince Ram Rider
Lightning Skeleton Barrel
Lightning Wizard Electro Wizard
Lightning Electro Wizard Skeleton Barrel Wizard Guards
Lightning
Lightning Wizard
Lightning Electro Wizard
Prince
Wizard Lightning
Skeleton Barrel Lightning Electro Wizard Guards Prince
Lightning Wizard Electro Wizard Ram Rider
Lightning Wizard Prince Electro Wizard
Skeleton Barrel Wizard Lightning
Lightning
Prince
Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Prince Electro Wizard
Prince
Lightning Wizard

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