My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince Giant Skeleton
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Guards Dark Prince
Barbarian Barrel
Skeleton Barrel Goblin Cage Bomb Tower Guards Dark Prince Giant Skeleton
The Log
Skeleton Barrel Mini P.E.K.K.A Goblin Cage Guards Dark Prince Giant Skeleton
Earthquake
Goblin Cage Bomb Tower Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Goblin Cage Guards Dark Prince Giant Skeleton
Fireball
Skeleton Barrel Goblin Cage Bomb Tower
Poison
Skeleton Barrel Goblin Cage Bomb Tower Guards
Lightning
Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Guards Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Guards Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Mini P.E.K.K.A Goblin Cage Guards Dark Prince Giant Skeleton
Fireball
Skeleton Barrel Dark Prince
Mini P.E.K.K.A
Skeleton Barrel Dark Prince Giant Skeleton
Goblin Cage
Skeleton Barrel Dark Prince Giant Skeleton
Bomb Tower
Guards
Skeleton Barrel
Dark Prince
Skeleton Barrel Fireball Mini P.E.K.K.A Goblin Cage
Giant Skeleton
Skeleton Barrel Mini P.E.K.K.A Goblin Cage

Defense Synergies 0 9

Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince
Mini P.E.K.K.A
Fireball Bomb Tower Guards
Goblin Cage
Fireball Guards
Bomb Tower
Fireball Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Goblin Cage Giant Skeleton
Dark Prince
Fireball
Giant Skeleton
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Goblin Cage
Mini P.E.K.K.A Bomb Tower Goblin Cage Dark Prince
Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince Giant Skeleton
Mini P.E.K.K.A Goblin Cage Bomb Tower Guards Dark Prince
Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince Giant Skeleton
Fireball Bomb Tower Guards Dark Prince
Fireball Goblin Cage Bomb Tower
Skeleton Barrel Fireball Goblin Cage Bomb Tower Giant Skeleton
Mini P.E.K.K.A Goblin Cage Bomb Tower
Guards Mini P.E.K.K.A Dark Prince Giant Skeleton
Guards Fireball Bomb Tower Dark Prince Giant Skeleton
Fireball
Mini P.E.K.K.A Goblin Cage Bomb Tower Fireball Guards Dark Prince Giant Skeleton
Fireball Bomb Tower Mini P.E.K.K.A Goblin Cage Guards Dark Prince
Mini P.E.K.K.A Goblin Cage Bomb Tower
Bomb Tower Fireball Mini P.E.K.K.A Goblin Cage
Bomb Tower Fireball Mini P.E.K.K.A Goblin Cage Dark Prince
Fireball Goblin Cage Bomb Tower Guards Dark Prince
Goblin Cage Bomb Tower Fireball Guards Dark Prince Giant Skeleton
Mini P.E.K.K.A Goblin Cage Bomb Tower
Dark Prince Fireball Mini P.E.K.K.A Bomb Tower Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Goblin Cage Dark Prince Giant Skeleton
Fireball Skeleton Barrel Mini P.E.K.K.A Bomb Tower
Guards Giant Skeleton Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince
Mini P.E.K.K.A Guards Dark Prince Giant Skeleton Fireball Goblin Cage
Giant Skeleton Mini P.E.K.K.A Goblin Cage Guards Dark Prince
Fireball Skeleton Barrel Bomb Tower
Mini P.E.K.K.A Guards Dark Prince Fireball Goblin Cage Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Cage Bomb Tower Dark Prince
Goblin Cage Giant Skeleton Fireball Mini P.E.K.K.A Bomb Tower Dark Prince
Goblin Cage Guards
Mini P.E.K.K.A Goblin Cage Bomb Tower Guards Dark Prince Giant Skeleton
Fireball Goblin Cage Guards Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Fireball Goblin Cage Bomb Tower Guards
Fireball Goblin Cage Bomb Tower
Guards Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince Giant Skeleton
Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Dark Prince Giant Skeleton
Fireball Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Guards Giant Skeleton
Fireball Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Fireball Guards Dark Prince Giant Skeleton
Fireball Dark Prince
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Mini P.E.K.K.A Guards
Skeleton Barrel Fireball Dark Prince
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Mini P.E.K.K.A
Skeleton Barrel Fireball Mini P.E.K.K.A Dark Prince
Skeleton Barrel Fireball
Fireball Giant Skeleton
Fireball
Skeleton Barrel Fireball
Fireball Dark Prince
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball
Skeleton Barrel Fireball Guards
Fireball Mini P.E.K.K.A
Fireball
Fireball
Giant Skeleton
Fireball
Skeleton Barrel Fireball Guards Dark Prince
Fireball
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Skeleton Barrel Fireball
Fireball Giant Skeleton
Dark Prince
Fireball Guards Giant Skeleton
Fireball
Skeleton Barrel Fireball Dark Prince Giant Skeleton
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: