My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Goblin Barrel Skeleton Army Witch
Zap
Skeleton Barrel Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Skeleton Barrel Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Skeleton Barrel Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Skeleton Barrel Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeleton Barrel Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Skeleton Barrel Goblin Barrel Skeleton Army Witch
Poison
Skeleton Barrel Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Skeleton Army Fireball Valkyrie Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Goblin Barrel Valkyrie Witch Mega Knight Golden Knight
Fireball
Skeleton Barrel Mega Knight Golden Knight
Valkyrie
Goblin Barrel Skeleton Barrel Witch
Goblin Barrel
Skeleton Barrel Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Witch
Skeleton Barrel Valkyrie Mega Knight
Mega Knight
Skeleton Barrel Fireball Goblin Barrel Witch
Golden Knight
Skeleton Barrel Fireball Goblin Barrel

Defense Synergies 0 7

Skeleton Barrel
Fireball Mega Knight
Fireball
Skeleton Barrel Valkyrie Mega Knight Golden Knight
Valkyrie
Fireball Witch
Goblin Barrel
Skeleton Army
Witch
Valkyrie Mega Knight
Mega Knight
Skeleton Barrel Fireball Witch
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie Golden Knight
Skeleton Army Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Valkyrie
Skeleton Army Witch Valkyrie Mega Knight
Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Valkyrie Mega Knight
Fireball Witch
Skeleton Barrel Fireball Valkyrie Mega Knight Golden Knight
Witch Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Fireball Mega Knight
Fireball Witch
Skeleton Army Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Mega Knight Witch Golden Knight
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Fireball Valkyrie Skeleton Army Witch
Fireball Mega Knight Valkyrie Skeleton Army Witch Golden Knight
Valkyrie Witch Fireball Mega Knight
Valkyrie Skeleton Army Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball Witch
Fireball Skeleton Barrel Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Mega Knight Fireball
Valkyrie Skeleton Army Witch Mega Knight
Fireball Skeleton Barrel Witch
Skeleton Army Fireball Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch Golden Knight
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie Witch Golden Knight
Fireball Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Valkyrie Golden Knight
Valkyrie Mega Knight Fireball Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie Golden Knight
Fireball Skeleton Barrel Golden Knight
Skeleton Barrel Fireball
Skeleton Barrel Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Skeleton Barrel Witch
Witch
Fireball Skeleton Barrel
Fireball Skeleton Barrel Golden Knight
Fireball
Skeleton Barrel Fireball Valkyrie Golden Knight
Fireball
Skeleton Barrel Fireball Golden Knight
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Witch Golden Knight
Skeleton Barrel Fireball Mega Knight
Fireball
Skeleton Barrel Fireball Mega Knight
Skeleton Barrel Fireball Valkyrie Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Skeleton Barrel Witch Golden Knight
Fireball Skeleton Barrel Witch Mega Knight Golden Knight
Fireball Skeleton Barrel Golden Knight
Fireball Witch
Skeleton Barrel Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Skeleton Barrel Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Valkyrie Mega Knight
Skeleton Barrel Fireball
Fireball
Mega Knight
Fireball Witch Golden Knight
Fireball Witch
Skeleton Barrel Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight

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