My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Elite Barbarians Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Skeleton Barrel Barbarians Hog Rider Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Elite Barbarians Skeleton Army Magic Archer
The Log
Skeleton Barrel Firecracker Barbarians Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Barbarians Elite Barbarians Hog Rider Skeleton Army Magic Archer
Fireball
Skeleton Barrel Firecracker Barbarians Elite Barbarians Hog Rider Skeleton Army Magic Archer
Poison
Skeleton Barrel Firecracker Barbarians Skeleton Army Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Barbarians Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Skeleton Army Hog Rider Magic Archer Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Skeleton Army Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Hog Rider Magic Archer Mega Knight
Firecracker
Skeleton Barrel Hog Rider Elite Barbarians Mega Knight
Barbarians
Hog Rider
Elite Barbarians
Firecracker Hog Rider Mega Knight
Hog Rider
Firecracker Skeleton Barrel Barbarians Elite Barbarians Magic Archer Mega Knight
Skeleton Army
Magic Archer
Skeleton Barrel Hog Rider Mega Knight
Mega Knight
Skeleton Barrel Firecracker Elite Barbarians Hog Rider Magic Archer

Defense Synergies 0 7

Skeleton Barrel
Mega Knight
Firecracker
Skeleton Army Mega Knight
Barbarians
Skeleton Army
Elite Barbarians
Mega Knight
Hog Rider
Skeleton Army
Firecracker Barbarians Magic Archer
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Skeleton Barrel Firecracker Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
Barbarians Elite Barbarians Skeleton Army Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Firecracker Mega Knight
Firecracker Barbarians Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Skeleton Barrel Barbarians Magic Archer Mega Knight
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Barbarians Mega Knight
Barbarians Skeleton Army Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Barbarians Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Firecracker Barbarians Magic Archer
Barbarians Elite Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Elite Barbarians Mega Knight
Barbarians Mega Knight Firecracker Elite Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Elite Barbarians Skeleton Army Magic Archer
Firecracker Barbarians Magic Archer Mega Knight
Barbarians Elite Barbarians
Skeleton Army Mega Knight Firecracker Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Elite Barbarians
Skeleton Barrel Firecracker Elite Barbarians Magic Archer Mega Knight
Barbarians Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Mega Knight
Firecracker Skeleton Barrel Magic Archer
Skeleton Army Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Elite Barbarians Skeleton Army Magic Archer
Barbarians Skeleton Army
Mega Knight Barbarians Elite Barbarians
Skeleton Army Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Mega Knight
Firecracker Barbarians Skeleton Army Magic Archer Mega Knight
Barbarians Elite Barbarians Skeleton Army Firecracker Magic Archer
Mega Knight Firecracker Barbarians Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker Barbarians
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker
Elite Barbarians
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Elite Barbarians Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Elite Barbarians Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel Barbarians
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Elite Barbarians Firecracker Magic Archer
Skeleton Barrel Firecracker
Elite Barbarians
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Skeleton Barrel Barbarians Skeleton Army Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer Mega Knight

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