My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Dart Goblin Clone Lumberjack
Zap
Skeleton Barrel Firecracker Dart Goblin Inferno Tower Clone
Barbarian Barrel
Skeleton Barrel Firecracker Dart Goblin Inferno Tower Wizard Clone Lumberjack
The Log
Skeleton Barrel Firecracker Dart Goblin Clone Lumberjack
Earthquake
Firecracker Inferno Tower Clone
Arrows
Skeleton Barrel Firecracker Dart Goblin Clone
Royal Delivery
Skeleton Barrel Firecracker Dart Goblin Wizard Clone Lumberjack
Fireball
Skeleton Barrel Firecracker Dart Goblin Inferno Tower Wizard Clone Lumberjack
Poison
Skeleton Barrel Firecracker Dart Goblin Inferno Tower Wizard Clone
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Dart Goblin Clone Lumberjack Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Dart Goblin Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Clone Dart Goblin Lumberjack Mega Knight
Firecracker
Skeleton Barrel Dart Goblin Lumberjack Mega Knight
Dart Goblin
Skeleton Barrel Firecracker Mega Knight
Inferno Tower
Wizard
Lumberjack Mega Knight
Clone
Skeleton Barrel Lumberjack
Lumberjack
Skeleton Barrel Firecracker Wizard Clone Mega Knight
Mega Knight
Skeleton Barrel Firecracker Dart Goblin Wizard Lumberjack

Defense Synergies 0 13

Skeleton Barrel
Dart Goblin Mega Knight
Firecracker
Dart Goblin Inferno Tower Lumberjack Mega Knight
Dart Goblin
Skeleton Barrel Firecracker Inferno Tower Lumberjack Mega Knight
Inferno Tower
Firecracker Dart Goblin Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Clone
Lumberjack
Firecracker Dart Goblin Inferno Tower Wizard
Mega Knight
Skeleton Barrel Firecracker Dart Goblin Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin Inferno Tower Wizard
Inferno Tower Lumberjack Firecracker Dart Goblin Mega Knight
Inferno Tower Lumberjack Mega Knight Dart Goblin
Inferno Tower Lumberjack Firecracker Dart Goblin Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Dart Goblin Lumberjack Mega Knight
Dart Goblin Inferno Tower Firecracker Wizard
Skeleton Barrel Dart Goblin Inferno Tower Mega Knight
Inferno Tower Lumberjack
Firecracker Dart Goblin Inferno Tower Lumberjack Mega Knight
Dart Goblin Firecracker Wizard Lumberjack Mega Knight
Inferno Tower Firecracker Dart Goblin Wizard
Inferno Tower Lumberjack Mega Knight Wizard
Wizard Mega Knight Firecracker Dart Goblin Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Lumberjack
Mega Knight Firecracker Dart Goblin Wizard Lumberjack
Wizard Firecracker Dart Goblin Lumberjack Mega Knight
Dart Goblin Inferno Tower Lumberjack
Wizard Mega Knight Firecracker Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower
Skeleton Barrel Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower
Lumberjack Mega Knight Inferno Tower
Inferno Tower Lumberjack Mega Knight
Firecracker Wizard Skeleton Barrel Dart Goblin
Dart Goblin Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Firecracker Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Inferno Tower Lumberjack
Mega Knight
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Firecracker Dart Goblin Mega Knight
Inferno Tower Firecracker Dart Goblin Lumberjack
Mega Knight Firecracker Dart Goblin Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Wizard Firecracker Mega Knight
Firecracker Wizard Skeleton Barrel Dart Goblin
Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Lumberjack
Firecracker Skeleton Barrel Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard Mega Knight
Skeleton Barrel Firecracker Dart Goblin Wizard Mega Knight
Skeleton Barrel Firecracker Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel
Firecracker Wizard Mega Knight
Firecracker Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Barrel Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Lumberjack Mega Knight
Skeleton Barrel Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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