My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Dart Goblin Clone Witch Princess
Zap
Skeleton Barrel Firecracker Dart Goblin Clone Witch Princess
Barbarian Barrel
Skeleton Barrel Firecracker Dart Goblin Clone Witch Giant Skeleton Princess
The Log
Skeleton Barrel Firecracker Dart Goblin Clone Witch Giant Skeleton Princess
Earthquake
Firecracker Clone Witch
Arrows
Skeleton Barrel Firecracker Dart Goblin Clone Witch Princess
Royal Delivery
Skeleton Barrel Firecracker Dart Goblin Clone Witch Giant Skeleton Princess
Fireball
Skeleton Barrel Firecracker Dart Goblin Clone Witch Princess
Poison
Skeleton Barrel Firecracker Dart Goblin Clone Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Firecracker Dart Goblin Clone Princess Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Firecracker Dart Goblin

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Clone Dart Goblin Mirror Witch Giant Skeleton Princess
Firecracker
Skeleton Barrel Dart Goblin Mirror Giant Skeleton Princess
Dart Goblin
Skeleton Barrel Firecracker Mirror Giant Skeleton Princess
Mirror
Skeleton Barrel Firecracker Dart Goblin Giant Skeleton Princess
Clone
Skeleton Barrel Giant Skeleton Witch
Witch
Skeleton Barrel Clone Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Firecracker Dart Goblin Mirror Witch Princess
Princess
Skeleton Barrel Firecracker Dart Goblin Mirror Giant Skeleton

Defense Synergies 0 11

Skeleton Barrel
Dart Goblin
Firecracker
Dart Goblin Mirror Giant Skeleton Princess
Dart Goblin
Skeleton Barrel Firecracker Mirror Giant Skeleton Princess
Mirror
Firecracker Dart Goblin Princess
Clone
Witch
Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Witch Princess
Princess
Firecracker Dart Goblin Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Witch Dart Goblin Giant Skeleton
Witch Firecracker Dart Goblin
Firecracker Giant Skeleton Princess
Firecracker Dart Goblin
Dart Goblin Firecracker Witch Princess
Skeleton Barrel Dart Goblin Giant Skeleton
Witch Princess
Firecracker Dart Goblin Giant Skeleton
Dart Goblin Witch Firecracker Giant Skeleton Princess
Firecracker Dart Goblin Witch Princess
Witch Giant Skeleton
Firecracker Dart Goblin Witch Princess
Firecracker Witch
Firecracker Dart Goblin Witch
Witch Firecracker Dart Goblin Giant Skeleton Princess
Dart Goblin
Firecracker Dart Goblin Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Skeleton Barrel Firecracker
Giant Skeleton Witch
Giant Skeleton
Giant Skeleton Witch
Firecracker Skeleton Barrel Dart Goblin Witch Princess
Dart Goblin Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Witch
Witch Dart Goblin
Dart Goblin Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch
Firecracker Dart Goblin Witch Princess
Witch Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Firecracker Dart Goblin Giant Skeleton
Firecracker Skeleton Barrel Dart Goblin Princess
Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Firecracker Dart Goblin Giant Skeleton
Firecracker
Firecracker Skeleton Barrel Dart Goblin Witch Princess
Firecracker Dart Goblin Witch Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin Princess
Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Princess Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Witch Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin Witch Princess
Giant Skeleton
Princess
Skeleton Barrel
Firecracker Witch Princess
Witch
Firecracker Skeleton Barrel Dart Goblin Witch Princess
Skeleton Barrel Witch Princess
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Witch Princess
Skeleton Barrel Firecracker Dart Goblin Witch
Dart Goblin
Firecracker Princess
Giant Skeleton
Firecracker Princess
Skeleton Barrel Dart Goblin Witch Princess
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Princess
Skeleton Barrel Firecracker Dart Goblin Princess
Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Giant Skeleton Princess
Firecracker Dart Goblin Witch Princess
Skeleton Barrel Firecracker Dart Goblin Witch Giant Skeleton Princess
Firecracker Dart Goblin

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