My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Clone
Giant Snowball
Skeleton Barrel Goblin Barrel Clone
Zap
Skeleton Barrel Firecracker Goblin Barrel Clone
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Goblin Barrel Clone
The Log
Skeleton Barrel Firecracker Goblin Barrel Clone
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Skeleton Barrel Firecracker Goblin Barrel Clone
Royal Delivery
Skeleton Barrel Firecracker Wizard Goblin Barrel Clone
Fireball
Skeleton Barrel Firecracker Wizard Goblin Barrel Clone
Poison
Skeleton Barrel Firecracker Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Firecracker Goblin Barrel Clone Fireball Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Goblin Barrel Clone Mirror Freeze
Firecracker
Skeleton Barrel Mirror Goblin Barrel
Fireball
Skeleton Barrel Mirror Freeze
Wizard
Mirror
Fireball Goblin Barrel Skeleton Barrel Firecracker Freeze
Goblin Barrel
Skeleton Barrel Mirror Firecracker Clone
Clone
Skeleton Barrel Goblin Barrel
Freeze
Skeleton Barrel Fireball Mirror

Defense Synergies 1 4

Skeleton Barrel
Fireball
Firecracker
Mirror
Fireball
Mirror Skeleton Barrel Freeze
Wizard
Freeze
Mirror
Fireball Firecracker
Goblin Barrel
Clone
Freeze
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Wizard
Firecracker
Freeze
Firecracker
Firecracker Fireball
Fireball Freeze Firecracker
Firecracker Fireball Wizard Freeze
Skeleton Barrel Fireball
Firecracker
Firecracker Fireball Wizard Freeze
Firecracker Fireball Wizard
Fireball Wizard Freeze
Fireball Wizard Firecracker Freeze
Fireball Freeze
Wizard Firecracker Fireball
Fireball Firecracker Wizard
Wizard Freeze Firecracker Fireball
Wizard Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Skeleton Barrel Firecracker Wizard
Fireball
Firecracker Fireball Wizard Skeleton Barrel Freeze
Fireball
Freeze Firecracker Fireball
Fireball
Fireball Wizard
Wizard Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Freeze
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball Freeze
Fireball Wizard Firecracker
Firecracker Fireball Wizard Skeleton Barrel Freeze
Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard Freeze
Fireball Skeleton Barrel Firecracker Wizard
Fireball
Firecracker Skeleton Barrel Fireball Wizard
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Freeze
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball Freeze
Skeleton Barrel Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Fireball Wizard
Skeleton Barrel Fireball
Firecracker Freeze Fireball Wizard
Firecracker Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Firecracker
Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard Freeze
Fireball
Fireball Wizard
Firecracker Fireball Freeze
Firecracker Fireball Wizard
Skeleton Barrel Fireball Freeze
Fireball Firecracker Wizard
Freeze
Fireball
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Freeze
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Freeze
Fireball Firecracker Wizard

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