My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone
Giant Snowball
Skeleton Barrel Skeleton Army Clone
Zap
Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Skeleton Army Clone
The Log
Skeleton Barrel Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Skeleton Barrel Firecracker Wizard Skeleton Army Clone Bowler
Fireball
Skeleton Barrel Firecracker Wizard Skeleton Army Clone Bowler
Poison
Skeleton Barrel Firecracker Wizard Skeleton Army Clone
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Skeleton Army Clone Fireball Poison Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Skeleton Army Clone

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Clone Poison Bowler
Firecracker
Skeleton Barrel Bowler
Fireball
Skeleton Barrel
Wizard
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Bowler
Poison
Skeleton Barrel Bowler
Bowler
Skeleton Barrel Firecracker Clone Poison

Defense Synergies 0 3

Skeleton Barrel
Fireball
Firecracker
Skeleton Army
Fireball
Skeleton Barrel
Wizard
Skeleton Army
Skeleton Army
Firecracker Wizard
Clone
Poison
Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Firecracker Fireball Wizard
Skeleton Army Firecracker
Skeleton Army Bowler
Skeleton Army Firecracker Bowler
Firecracker Fireball Skeleton Army Poison Bowler
Fireball Skeleton Army Bowler Firecracker
Firecracker Fireball Wizard Poison
Bowler Skeleton Barrel Fireball Poison
Skeleton Army
Skeleton Army Firecracker Bowler
Skeleton Army Poison Firecracker Fireball Wizard Bowler
Firecracker Fireball Wizard Poison
Skeleton Army Bowler Fireball Wizard
Fireball Wizard Skeleton Army Bowler Firecracker Poison
Skeleton Army
Skeleton Army Fireball Bowler
Wizard Firecracker Fireball Skeleton Army Poison Bowler
Fireball Firecracker Wizard Skeleton Army Bowler
Wizard Poison Firecracker Fireball Bowler
Wizard Skeleton Army Bowler Firecracker Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bowler
Fireball Poison Skeleton Barrel Firecracker Wizard Bowler
Skeleton Army Bowler
Skeleton Army Bowler Fireball
Skeleton Army Bowler
Firecracker Fireball Wizard Poison Skeleton Barrel
Skeleton Army Fireball Bowler
Skeleton Army
Firecracker Fireball Skeleton Army Poison
Skeleton Army
Bowler
Skeleton Army Fireball Poison Bowler
Skeleton Army Bowler Fireball Wizard
Wizard Firecracker Fireball Skeleton Army Bowler
Skeleton Army Firecracker Fireball Poison Bowler
Poison Bowler Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Poison Firecracker
Firecracker Fireball Poison Skeleton Barrel Bowler
Skeleton Barrel Fireball Poison
Skeleton Barrel Firecracker Fireball Poison
Fireball Wizard Poison Firecracker Bowler
Firecracker Fireball Wizard Poison Skeleton Barrel
Firecracker Wizard Poison Bowler
Fireball Poison Skeleton Barrel Firecracker Wizard Bowler
Fireball Poison Skeleton Barrel Firecracker Wizard
Fireball Poison Bowler
Firecracker Poison Skeleton Barrel Fireball Wizard Bowler
Fireball Poison Firecracker Wizard
Poison Skeleton Barrel Firecracker Fireball Bowler
Skeleton Barrel Firecracker Fireball Poison
Skeleton Barrel Firecracker Fireball Poison
Skeleton Barrel Firecracker Fireball Wizard Poison Bowler
Skeleton Barrel Firecracker Fireball Wizard Poison Bowler
Fireball Poison
Skeleton Barrel Firecracker Fireball Wizard Poison Bowler
Skeleton Barrel Firecracker Fireball Wizard Poison Bowler
Fireball Poison Bowler
Fireball Wizard Poison
Bowler
Skeleton Barrel Fireball Poison
Firecracker Poison Fireball Wizard Bowler
Firecracker Fireball Poison Skeleton Barrel Wizard Bowler
Fireball Skeleton Barrel Wizard Poison Bowler
Fireball Poison Skeleton Barrel Firecracker
Poison Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard Poison
Fireball Bowler
Poison Fireball Wizard
Firecracker Fireball Poison
Firecracker Fireball Wizard Poison Bowler
Skeleton Barrel Fireball Skeleton Army
Fireball Poison Firecracker Wizard
Fireball
Fireball Poison Firecracker Wizard Bowler
Skeleton Barrel Firecracker Fireball Wizard Poison Bowler
Fireball Poison
Firecracker
Firecracker Fireball Poison Bowler
Firecracker Fireball Poison
Poison Skeleton Barrel Firecracker Fireball Bowler

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