My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tombstone Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Clone
Giant Snowball
Skeleton Barrel Tombstone Goblin Barrel Clone
Zap
Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone
Barbarian Barrel
Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone
The Log
Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone
Earthquake
Firecracker Tombstone Goblin Barrel Clone
Arrows
Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone
Royal Delivery
Skeleton Barrel Firecracker Goblin Barrel Clone
Fireball
Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone
Poison
Skeleton Barrel Firecracker Tombstone Clone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Rage Clone Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Barrel Firecracker Tombstone Goblin Barrel Clone Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Barrel Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Goblin Barrel Clone Mirror
Firecracker
Skeleton Barrel Mirror Goblin Barrel Rune Giant
Tombstone
Mirror
Goblin Barrel Skeleton Barrel Firecracker
Rage
Goblin Barrel
Skeleton Barrel Mirror Firecracker Clone
Clone
Skeleton Barrel Goblin Barrel
Rune Giant
Firecracker

Defense Synergies 0 3

Skeleton Barrel
Firecracker
Tombstone Mirror
Tombstone
Firecracker Mirror
Mirror
Firecracker Tombstone
Rage
Goblin Barrel
Clone
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone
Firecracker Tombstone
Tombstone
Firecracker Tombstone
Firecracker Tombstone
Firecracker
Firecracker Tombstone
Skeleton Barrel
Tombstone
Firecracker
Firecracker Tombstone
Firecracker
Tombstone
Firecracker Tombstone
Tombstone
Firecracker Tombstone
Tombstone Firecracker
Firecracker Tombstone
Firecracker
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Skeleton Barrel Firecracker
Tombstone
Tombstone
Firecracker Skeleton Barrel
Tombstone
Firecracker Tombstone
Tombstone
Tombstone
Tombstone
Firecracker
Tombstone Firecracker
Firecracker
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker
Firecracker
Skeleton Barrel Tombstone
Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: