My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Goblin Hut Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Hog Rider Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Goblin Barrel
Giant Snowball
Skeleton Barrel Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Zap
Skeleton Barrel Firecracker Goblin Hut Goblin Barrel Goblin Giant
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Goblin Hut Goblin Barrel
The Log
Skeleton Barrel Firecracker Hog Rider Goblin Hut Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Hut Goblin Barrel
Arrows
Skeleton Barrel Firecracker Goblin Hut Goblin Barrel
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Fireball
Skeleton Barrel Firecracker Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Poison
Skeleton Barrel Firecracker Goblin Hut
Lightning
Valkyrie Goblin Hut Baby Dragon
Rocket
Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Goblin Barrel Valkyrie Hog Rider Baby Dragon Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Goblin Barrel Valkyrie

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Goblin Hut Goblin Barrel Valkyrie Hog Rider Goblin Giant
Firecracker
Skeleton Barrel Hog Rider Valkyrie Goblin Hut Goblin Barrel Baby Dragon Goblin Giant
Valkyrie
Hog Rider Goblin Barrel Skeleton Barrel Firecracker Goblin Hut Baby Dragon
Hog Rider
Firecracker Valkyrie Skeleton Barrel Goblin Hut Goblin Barrel Baby Dragon
Goblin Hut
Skeleton Barrel Firecracker Valkyrie Hog Rider Goblin Barrel Baby Dragon Goblin Giant
Goblin Barrel
Skeleton Barrel Valkyrie Firecracker Hog Rider Goblin Hut Baby Dragon Goblin Giant
Baby Dragon
Firecracker Valkyrie Hog Rider Goblin Hut Goblin Barrel Goblin Giant
Goblin Giant
Skeleton Barrel Firecracker Goblin Hut Goblin Barrel Baby Dragon

Defense Synergies 1 5

Skeleton Barrel
Firecracker
Valkyrie Goblin Hut Baby Dragon
Valkyrie
Firecracker Goblin Hut Baby Dragon
Hog Rider
Goblin Hut
Firecracker Valkyrie Baby Dragon
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Goblin Hut
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Goblin Hut Baby Dragon Goblin Giant
Firecracker Valkyrie Goblin Hut
Goblin Hut Valkyrie
Goblin Hut Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Goblin Hut Baby Dragon
Skeleton Barrel Valkyrie Baby Dragon Goblin Giant
Goblin Hut
Firecracker Valkyrie
Valkyrie Firecracker Goblin Hut Baby Dragon Goblin Giant
Firecracker Goblin Hut Baby Dragon
Goblin Hut Valkyrie
Valkyrie Firecracker Goblin Hut Baby Dragon
Goblin Hut
Goblin Hut
Firecracker Valkyrie Goblin Hut
Firecracker Valkyrie Goblin Hut Baby Dragon
Valkyrie Baby Dragon Firecracker Goblin Hut
Goblin Hut
Valkyrie Firecracker Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut
Skeleton Barrel Firecracker Valkyrie Baby Dragon
Valkyrie Goblin Hut Goblin Giant
Valkyrie Goblin Giant
Valkyrie Goblin Hut Goblin Giant
Firecracker Skeleton Barrel Goblin Hut Baby Dragon Goblin Giant
Valkyrie Goblin Hut Goblin Giant
Valkyrie Goblin Giant
Firecracker Valkyrie Goblin Hut Baby Dragon
Goblin Hut Goblin Giant
Valkyrie Goblin Hut
Valkyrie Goblin Giant
Valkyrie Goblin Giant
Firecracker Valkyrie Baby Dragon
Goblin Hut Firecracker Valkyrie Baby Dragon Goblin Giant
Valkyrie Firecracker Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Baby Dragon
Firecracker Skeleton Barrel Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon Goblin Giant
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Skeleton Barrel Baby Dragon Goblin Giant
Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker
Firecracker Skeleton Barrel Valkyrie
Firecracker Baby Dragon
Skeleton Barrel Firecracker Goblin Hut Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Goblin Hut Baby Dragon
Skeleton Barrel Firecracker Goblin Hut Baby Dragon
Skeleton Barrel Firecracker Goblin Hut Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Valkyrie Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Firecracker Baby Dragon
Skeleton Barrel Firecracker Goblin Hut
Firecracker
Firecracker
Skeleton Barrel Goblin Hut
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker
Skeleton Barrel Firecracker Baby Dragon Goblin Giant

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