My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Skeleton Barrel Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Skeleton Army
The Log
Skeleton Barrel Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Skeleton Army Inferno Dragon Ram Rider
Fireball
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Ram Rider
Poison
Skeleton Barrel Firecracker Skeleton Army
Lightning
Valkyrie Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Firecracker Skeleton Army Valkyrie Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Valkyrie Inferno Dragon Ram Rider Mega Knight
Firecracker
Skeleton Barrel Valkyrie Inferno Dragon Ram Rider Mega Knight
Valkyrie
Skeleton Barrel Firecracker Ram Rider
Rage
Skeleton Army
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker
Ram Rider
Skeleton Barrel Firecracker Valkyrie Mega Knight
Mega Knight
Inferno Dragon Skeleton Barrel Firecracker Ram Rider

Defense Synergies 1 5

Skeleton Barrel
Mega Knight
Firecracker
Valkyrie Skeleton Army Mega Knight
Valkyrie
Firecracker
Rage
Skeleton Army
Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army Mega Knight
Ram Rider
Mega Knight
Skeleton Barrel Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Ram Rider
Skeleton Army Inferno Dragon Firecracker Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Inferno Dragon Ram Rider Firecracker
Skeleton Barrel Valkyrie Ram Rider Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Firecracker Ram Rider Mega Knight
Inferno Dragon Firecracker Ram Rider
Skeleton Army Mega Knight Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Firecracker
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Firecracker Skeleton Army Ram Rider
Valkyrie Firecracker Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Valkyrie Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Skeleton Barrel Firecracker Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Ram Rider
Valkyrie Skeleton Army Inferno Dragon Ram Rider Mega Knight
Firecracker Skeleton Barrel Ram Rider
Skeleton Army Valkyrie Ram Rider
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Firecracker Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Ram Rider
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie
Firecracker Skeleton Barrel Ram Rider
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Skeleton Barrel Ram Rider
Firecracker
Skeleton Barrel Firecracker Ram Rider
Skeleton Barrel Firecracker Ram Rider
Firecracker Skeleton Barrel Valkyrie Ram Rider
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Valkyrie Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider Mega Knight
Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Skeleton Army
Firecracker Ram Rider
Firecracker Valkyrie Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Skeleton Barrel Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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