My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Wizard Electro Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Phoenix Sparky
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Sparky
Barbarian Barrel
Skeleton Barrel Goblin Cage Wizard Sparky
The Log
Skeleton Barrel Goblin Cage Sparky
Earthquake
Goblin Cage
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Goblin Cage Wizard Sparky
Fireball
Skeleton Barrel Goblin Cage Wizard Sparky
Poison
Skeleton Barrel Goblin Cage Wizard Phoenix Sparky
Lightning
Goblin Cage Wizard Phoenix Sparky
Rocket
Wizard Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Poison Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Tornado Goblin Cage Poison Phoenix Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Tornado Goblin Cage Poison

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Cage Tornado Poison Sparky
Goblin Cage
Skeleton Barrel
Wizard
Tornado Sparky
Tornado
Wizard Electro Giant Sparky Skeleton Barrel Poison
Poison
Skeleton Barrel Tornado
Electro Giant
Tornado Sparky
Phoenix
Sparky
Tornado Skeleton Barrel Wizard Electro Giant

Defense Synergies 2 10

Skeleton Barrel
Goblin Cage
Wizard Tornado Poison Electro Giant Phoenix Sparky
Wizard
Tornado Goblin Cage
Tornado
Wizard Sparky Goblin Cage Poison Electro Giant Sparky
Poison
Goblin Cage Tornado Sparky
Electro Giant
Goblin Cage Tornado
Phoenix
Goblin Cage
Sparky
Tornado Goblin Cage Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Wizard Sparky
Sparky Goblin Cage Phoenix
Goblin Cage Tornado Sparky
Goblin Cage Sparky Phoenix
Goblin Cage Tornado Poison Sparky
Tornado
Tornado Goblin Cage Wizard Poison Phoenix
Skeleton Barrel Goblin Cage Poison Electro Giant Phoenix Sparky
Sparky Goblin Cage Tornado Phoenix
Tornado Phoenix Sparky
Poison Wizard Tornado Electro Giant
Wizard Tornado Poison Phoenix
Goblin Cage Sparky Wizard
Wizard Sparky Goblin Cage Tornado Poison
Sparky Goblin Cage Phoenix
Tornado Goblin Cage Electro Giant Sparky
Wizard Sparky Goblin Cage Tornado Poison
Goblin Cage Wizard Tornado
Goblin Cage Wizard Tornado Poison
Sparky Goblin Cage Tornado Phoenix
Wizard Poison Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Giant Sparky
Poison Skeleton Barrel Wizard Phoenix
Goblin Cage Sparky
Goblin Cage Tornado Phoenix Sparky
Goblin Cage Phoenix Sparky
Wizard Poison Electro Giant Skeleton Barrel Tornado
Sparky Goblin Cage Phoenix
Goblin Cage Phoenix Sparky
Goblin Cage Tornado Poison Phoenix Sparky
Goblin Cage Phoenix Sparky
Goblin Cage Phoenix Sparky
Goblin Cage Tornado Poison Electro Giant Phoenix
Goblin Cage Wizard Sparky
Wizard Goblin Cage Electro Giant Sparky
Electro Giant Phoenix Sparky Goblin Cage Tornado Poison
Poison Goblin Cage Wizard Electro Giant Phoenix Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Sparky
Poison Skeleton Barrel Tornado
Skeleton Barrel Poison Sparky
Skeleton Barrel Poison Sparky
Wizard Poison Sparky
Wizard Poison Electro Giant Skeleton Barrel Tornado
Wizard Tornado Poison Sparky
Poison Skeleton Barrel Wizard Tornado
Poison Skeleton Barrel Wizard Tornado
Tornado Poison Sparky
Poison Skeleton Barrel Wizard Tornado Sparky
Poison Wizard Tornado
Poison Skeleton Barrel Sparky
Skeleton Barrel Poison
Skeleton Barrel Poison Sparky
Skeleton Barrel Wizard Poison Sparky
Skeleton Barrel Wizard Poison Sparky
Tornado Poison Sparky
Sparky
Skeleton Barrel Wizard Poison Sparky
Skeleton Barrel Wizard Tornado Poison Electro Giant
Poison Sparky
Wizard Tornado Poison
Tornado Sparky
Skeleton Barrel Poison
Tornado Poison Electro Giant Wizard Sparky
Poison Skeleton Barrel Wizard Tornado Sparky
Skeleton Barrel Wizard Tornado Poison Sparky
Poison Skeleton Barrel Tornado Sparky
Poison Wizard Tornado Electro Giant Sparky
Skeleton Barrel Wizard Poison Electro Giant
Sparky
Poison Wizard Sparky
Poison Sparky
Sparky
Wizard Poison Sparky
Skeleton Barrel
Poison Wizard Tornado
Poison Wizard Sparky
Skeleton Barrel Wizard Poison
Tornado Poison Electro Giant Sparky
Sparky
Electro Giant Tornado Poison Sparky
Tornado Poison
Poison Skeleton Barrel Tornado Electro Giant Sparky
Sparky
Wizard Sparky

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