My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Elixir Golem Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Royal Giant Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Royal Giant Elixir Golem Balloon
Giant Snowball
Skeleton Barrel Minion Horde Balloon
Zap
Skeleton Barrel Minion Horde Royal Giant Balloon
Barbarian Barrel
Skeleton Barrel Elixir Golem Wizard
The Log
Skeleton Barrel Royal Giant Elixir Golem
Earthquake
Elixir Golem
Arrows
Skeleton Barrel Minion Horde
Royal Delivery
Skeleton Barrel Minion Horde Elixir Golem Wizard Balloon
Fireball
Skeleton Barrel Minion Horde Elixir Golem Wizard Balloon
Poison
Skeleton Barrel Minion Horde Elixir Golem Wizard Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Barrel Elixir Golem Minion Horde Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Skeleton Barrel Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Elixir Golem Balloon
Minion Horde
Rage Royal Giant
Royal Giant
Skeleton Barrel Minion Horde Wizard The Log
Elixir Golem
Rage Skeleton Barrel Wizard Balloon The Log
Wizard
Royal Giant Elixir Golem Rage Balloon
Rage
Minion Horde Elixir Golem Balloon Wizard
Balloon
Rage Skeleton Barrel Elixir Golem Wizard The Log
The Log
Royal Giant Elixir Golem Balloon

Defense Synergies 0 2

Skeleton Barrel
Minion Horde
The Log
Royal Giant
Elixir Golem
Wizard
The Log
Rage
Balloon
The Log
Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde Wizard The Log
Minion Horde The Log
Minion Horde
Minion Horde
The Log
The Log
Minion Horde Wizard
Skeleton Barrel The Log
Minion Horde
Minion Horde
Minion Horde Wizard The Log
Minion Horde Wizard
Minion Horde Wizard The Log
Wizard Minion Horde The Log
Minion Horde
Minion Horde The Log
Minion Horde Wizard
Minion Horde Wizard The Log
Wizard The Log
Wizard Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Barrel Wizard The Log
Minion Horde The Log
Minion Horde The Log
Minion Horde
Wizard Skeleton Barrel Minion Horde
Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Wizard
Wizard Minion Horde
Minion Horde The Log
Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Minion Horde The Log
Skeleton Barrel The Log
Skeleton Barrel Minion Horde The Log
Skeleton Barrel The Log
Wizard Minion Horde The Log
Wizard Skeleton Barrel Minion Horde
Minion Horde Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Minion Horde
Skeleton Barrel Minion Horde Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel Minion Horde
Skeleton Barrel The Log
Skeleton Barrel Minion Horde Wizard The Log
Skeleton Barrel Minion Horde Wizard The Log
Minion Horde
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Minion Horde The Log
Wizard
The Log
Skeleton Barrel Minion Horde The Log
The Log Wizard
Minion Horde
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Skeleton Barrel The Log
Minion Horde Wizard
Skeleton Barrel Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Skeleton Barrel Minion Horde
Wizard
The Log
Minion Horde Wizard
The Log Skeleton Barrel Wizard
Minion Horde
Minion Horde The Log
Skeleton Barrel The Log
Wizard

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