My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Minion Horde Clone
Zap
Skeleton Barrel Minion Horde Clone Sparky
Barbarian Barrel
Skeleton Barrel Wizard Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Minion Horde Clone
Royal Delivery
Skeleton Barrel Minion Horde Wizard Clone Giant Skeleton Sparky
Fireball
Skeleton Barrel Minion Horde Wizard Clone Sparky
Poison
Skeleton Barrel Minion Horde Wizard Clone Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Freeze Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Freeze Minion Horde Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Barrel Clone Freeze

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mirror Freeze Giant Skeleton Sparky
Minion Horde
Mirror Clone Freeze Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky
Mirror
Skeleton Barrel Minion Horde Freeze Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Minion Horde Sparky
Freeze
Skeleton Barrel Minion Horde Mirror
Giant Skeleton
Clone Skeleton Barrel Minion Horde Wizard Mirror Sparky
Sparky
Skeleton Barrel Minion Horde Wizard Mirror Clone Giant Skeleton

Defense Synergies 1 6

Skeleton Barrel
Minion Horde
Mirror Freeze Sparky
Wizard
Freeze Giant Skeleton
Mirror
Minion Horde Sparky
Clone
Freeze
Minion Horde Wizard Sparky
Giant Skeleton
Wizard
Sparky
Minion Horde Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky Freeze Giant Skeleton
Minion Horde Sparky
Giant Skeleton Sparky
Freeze
Minion Horde Wizard Freeze
Skeleton Barrel Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Minion Horde Wizard Freeze Giant Skeleton
Minion Horde Wizard
Minion Horde Sparky Wizard Freeze Giant Skeleton
Wizard Sparky Minion Horde Freeze
Sparky Minion Horde
Minion Horde Freeze Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard
Wizard Freeze Giant Skeleton
Sparky
Wizard Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Skeleton Barrel Wizard
Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Sparky
Wizard Skeleton Barrel Minion Horde Freeze
Sparky Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Sparky
Minion Horde Freeze Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Sparky Minion Horde Freeze Giant Skeleton
Minion Horde Wizard Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Minion Horde Freeze Giant Skeleton Sparky
Skeleton Barrel
Skeleton Barrel Minion Horde Giant Skeleton Sparky
Skeleton Barrel Freeze Giant Skeleton Sparky
Wizard Minion Horde Sparky
Wizard Skeleton Barrel Minion Horde Freeze
Minion Horde Wizard Sparky
Skeleton Barrel Wizard Freeze
Skeleton Barrel Wizard
Minion Horde Sparky
Skeleton Barrel Minion Horde Wizard Sparky
Wizard
Skeleton Barrel Sparky
Skeleton Barrel Minion Horde Freeze
Skeleton Barrel Sparky
Skeleton Barrel Minion Horde Wizard Sparky
Skeleton Barrel Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard
Minion Horde Giant Skeleton Sparky
Wizard
Sparky
Skeleton Barrel Minion Horde
Freeze Wizard Sparky
Minion Horde
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Sparky
Minion Horde Wizard Sparky
Skeleton Barrel Minion Horde Wizard Freeze
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Freeze Sparky
Minion Horde Giant Skeleton Sparky
Wizard Sparky
Skeleton Barrel Minion Horde Freeze
Wizard
Freeze
Minion Horde Wizard Sparky
Skeleton Barrel Wizard
Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Freeze Giant Skeleton Sparky
Skeleton Barrel Freeze Giant Skeleton Sparky
Sparky
Wizard Sparky

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