My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Executioner Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Prince Skeleton King
Giant Snowball
Skeleton Barrel Skeleton Army Skeleton King
Zap
Skeleton Barrel Skeleton Army Prince Skeleton King
Barbarian Barrel
Skeleton Barrel Skeleton Army Executioner Electro Wizard Skeleton King
The Log
Skeleton Barrel Mini P.E.K.K.A Skeleton Army Prince Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Barrel Skeleton Army Skeleton King
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Skeleton Army Prince Executioner Electro Wizard Skeleton King
Fireball
Skeleton Barrel Skeleton Army Executioner Electro Wizard Skeleton King
Poison
Skeleton Barrel Skeleton Army Executioner Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Prince Executioner Electro Wizard Skeleton King
Rocket
Prince Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Skeleton Army Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Skeleton King Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Skeleton King Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Electro Wizard Mega Knight
Skeleton Army
Skeleton King
Prince
Mega Knight Skeleton Barrel Electro Wizard
Executioner
Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Skeleton Barrel Mini P.E.K.K.A Executioner Electro Wizard
Skeleton King
Skeleton Barrel Skeleton Army

Defense Synergies 1 11

Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Electro Wizard Skeleton Army Executioner
Skeleton Army
Mini P.E.K.K.A Prince Executioner Electro Wizard Skeleton King
Prince
Skeleton Army Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Mega Knight
Skeleton Barrel Executioner Electro Wizard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Executioner Electro Wizard Mega Knight
Electro Wizard Executioner
Skeleton Barrel Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Mega Knight Skeleton King
Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Electro Wizard
Skeleton Army Executioner Mega Knight Mini P.E.K.K.A Prince Electro Wizard Skeleton King
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Prince Executioner Electro Wizard
Mega Knight Skeleton Army Prince Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince Electro Wizard
Electro Wizard Skeleton Barrel Mini P.E.K.K.A Prince Executioner Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Executioner Mega Knight
Executioner Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Mega Knight Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Executioner Skeleton King
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Mini P.E.K.K.A Prince Executioner Skeleton King
Executioner Mega Knight Mini P.E.K.K.A Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel
Skeleton Barrel Prince
Executioner Mega Knight
Executioner Skeleton Barrel
Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Barrel Prince Electro Wizard
Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Skeleton Barrel Prince
Skeleton Barrel Executioner
Skeleton Barrel Executioner Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Prince Executioner Electro Wizard Mega Knight
Skeleton Barrel Mega Knight
Prince Mega Knight
Prince
Skeleton Barrel
Executioner Mega Knight
Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Executioner Electro Wizard
Electro Wizard Skeleton Barrel
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Prince Mega Knight
Skeleton Barrel Electro Wizard Skeleton Army Prince
Executioner Electro Wizard
Mini P.E.K.K.A Prince Executioner Electro Wizard Mega Knight
Skeleton Barrel Executioner Skeleton King
Prince Executioner Mega Knight
Electro Wizard Skeleton King
Executioner Electro Wizard
Skeleton Barrel Prince Executioner Electro Wizard Mega Knight
Prince
Mega Knight

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