My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Balloon Cannon Cart Fisherman Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Balloon Cannon Cart Fisherman
Giant Snowball
Skeleton Barrel Clone Balloon Fisherman
Zap
Skeleton Barrel Clone Balloon Cannon Cart Fisherman
Barbarian Barrel
Skeleton Barrel Clone Cannon Cart
The Log
Skeleton Barrel Clone Cannon Cart Fisherman
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Balloon Cannon Cart Fisherman
Fireball
Skeleton Barrel Clone Balloon Cannon Cart Fisherman
Poison
Skeleton Barrel Clone Balloon Fisherman
Lightning
Balloon Cannon Cart Fisherman Monk
Rocket
Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Fisherman Balloon Cannon Cart Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Clone Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mirror Balloon Cannon Cart Fisherman Mega Knight
Mirror
Skeleton Barrel Balloon Cannon Cart
Clone
Skeleton Barrel Balloon Cannon Cart
Balloon
Clone Skeleton Barrel Mirror Fisherman Mega Knight
Cannon Cart
Skeleton Barrel Mirror Clone Fisherman
Fisherman
Skeleton Barrel Balloon Cannon Cart Mega Knight
Mega Knight
Skeleton Barrel Balloon Fisherman
Monk

Defense Synergies 0 4

Skeleton Barrel
Mega Knight
Mirror
Mega Knight
Clone
Balloon
Cannon Cart
Fisherman
Mega Knight Monk
Mega Knight
Skeleton Barrel Mirror Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel
Cannon Cart Fisherman Mega Knight Monk
Fisherman Mega Knight Cannon Cart
Cannon Cart Fisherman Mega Knight Monk
Mega Knight Monk
Cannon Cart Mega Knight
Skeleton Barrel Cannon Cart Mega Knight Monk
Fisherman
Cannon Cart Fisherman Mega Knight
Cannon Cart Fisherman Mega Knight
Mega Knight Cannon Cart
Mega Knight Cannon Cart
Cannon Cart Mega Knight
Monk Fisherman Mega Knight
Mega Knight Cannon Cart Fisherman
Mega Knight Cannon Cart Fisherman
Cannon Cart Fisherman Mega Knight
Cannon Cart Fisherman
Mega Knight Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Fisherman
Skeleton Barrel Cannon Cart Fisherman Mega Knight Monk
Mega Knight Cannon Cart Fisherman
Mega Knight Cannon Cart Fisherman Monk
Cannon Cart Fisherman Mega Knight
Skeleton Barrel Monk
Cannon Cart
Mega Knight Cannon Cart Fisherman
Mega Knight Cannon Cart Monk
Mega Knight Cannon Cart
Mega Knight Monk
Cannon Cart Mega Knight
Cannon Cart Mega Knight
Cannon Cart Fisherman Monk
Mega Knight Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Monk
Monk Skeleton Barrel Fisherman
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel
Mega Knight
Skeleton Barrel Monk
Skeleton Barrel
Monk Skeleton Barrel Fisherman
Fisherman
Monk Skeleton Barrel Cannon Cart Fisherman
Monk
Skeleton Barrel Cannon Cart Fisherman
Skeleton Barrel Cannon Cart Fisherman Monk
Skeleton Barrel Cannon Cart Fisherman
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart Mega Knight
Monk
Fisherman
Skeleton Barrel Fisherman Mega Knight Monk
Skeleton Barrel Mega Knight Monk
Mega Knight Monk
Fisherman Monk
Skeleton Barrel Cannon Cart Monk
Mega Knight
Fisherman
Skeleton Barrel Fisherman Monk
Skeleton Barrel Fisherman Mega Knight Monk
Skeleton Barrel Fisherman
Skeleton Barrel
Mega Knight
Monk
Mega Knight
Monk
Skeleton Barrel Cannon Cart
Monk
Cannon Cart Mega Knight
Skeleton Barrel
Monk
Cannon Cart Mega Knight
Skeleton Barrel Cannon Cart Mega Knight Monk
Cannon Cart
Mega Knight Monk

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