My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Suspicious Bush Mega Minion Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Curse Guards Lava Hound
Giant Snowball
Skeleton Barrel Mega Minion Goblin Curse Guards Lava Hound
Zap
Skeleton Barrel Mortar Goblin Curse Guards Lava Hound
Barbarian Barrel
Skeleton Barrel Mortar Wizard Goblin Curse Guards
The Log
Skeleton Barrel Suspicious Bush Goblin Curse Guards
Earthquake
Mortar Guards
Arrows
Skeleton Barrel Suspicious Bush Goblin Curse Guards Lava Hound
Royal Delivery
Skeleton Barrel Mega Minion Wizard Guards Lava Hound
Fireball
Skeleton Barrel Mortar Suspicious Bush Mega Minion Wizard Lava Hound
Poison
Skeleton Barrel Mortar Suspicious Bush Mega Minion Wizard Goblin Curse Guards Lava Hound
Lightning
Mortar Mega Minion Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Suspicious Bush Mega Minion Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Skeleton Barrel Mega Minion Guards Mortar Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Skeleton Barrel Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mortar Guards Lava Hound
Mortar
Skeleton Barrel Mega Minion
Suspicious Bush
Mega Minion
Lava Hound Mortar
Wizard
Goblin Curse
Guards
Skeleton Barrel Lava Hound
Lava Hound
Mega Minion Skeleton Barrel Guards

Defense Synergies 0 7

Skeleton Barrel
Mega Minion
Mortar
Mega Minion Wizard Guards
Suspicious Bush
Mega Minion
Skeleton Barrel Mortar Wizard Guards
Wizard
Mortar Mega Minion Guards
Goblin Curse
Guards
Mortar Mega Minion Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Mega Minion Wizard
Mortar Mega Minion Goblin Curse
Mortar Mega Minion Goblin Curse
Mortar Mega Minion Goblin Curse Guards
Mega Minion Guards
Mega Minion Mortar Wizard Goblin Curse
Skeleton Barrel
Mortar Goblin Curse
Guards
Goblin Curse Guards Mega Minion Wizard
Mega Minion Wizard Goblin Curse
Mortar Wizard Goblin Curse Guards
Wizard Mortar Mega Minion Goblin Curse Guards
Mortar Goblin Curse
Mortar Goblin Curse
Wizard Mortar
Mortar Mega Minion Wizard Guards
Mortar Wizard Mega Minion Goblin Curse Guards
Mortar Goblin Curse
Wizard Goblin Curse Guards
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Barrel Mortar Mega Minion Wizard
Guards
Guards
Goblin Curse Guards
Wizard Skeleton Barrel Goblin Curse
Guards Mega Minion
Goblin Curse
Mortar Mega Minion
Mega Minion Goblin Curse Guards
Mega Minion Guards
Guards
Wizard Goblin Curse Guards
Wizard Goblin Curse
Guards Mortar Mega Minion
Mega Minion Wizard Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Guards
Mortar Skeleton Barrel Goblin Curse
Skeleton Barrel
Skeleton Barrel Guards
Wizard Mortar Goblin Curse
Wizard Skeleton Barrel Mega Minion Goblin Curse
Mortar Wizard
Skeleton Barrel Wizard Goblin Curse
Skeleton Barrel Mortar Wizard
Guards
Skeleton Barrel Mortar Wizard
Wizard Goblin Curse
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar Wizard
Skeleton Barrel Mortar Wizard
Mortar
Skeleton Barrel Mortar Mega Minion Wizard
Skeleton Barrel Mortar Wizard Goblin Curse
Wizard
Skeleton Barrel Mortar
Goblin Curse Mortar Wizard
Mega Minion
Mortar Skeleton Barrel Wizard
Skeleton Barrel Mortar Wizard
Skeleton Barrel Mortar Goblin Curse
Wizard Goblin Curse
Skeleton Barrel Mega Minion Wizard Guards
Mega Minion
Mortar Wizard
Wizard Goblin Curse
Skeleton Barrel Guards
Mega Minion Wizard Goblin Curse
Mega Minion Wizard
Skeleton Barrel Mortar Wizard
Mega Minion
Guards
Skeleton Barrel Mortar
Mortar Wizard

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