My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon
Giant Snowball
Skeleton Barrel Balloon Lumberjack
Zap
Skeleton Barrel Mortar Inferno Tower Balloon
Barbarian Barrel
Skeleton Barrel Mortar Valkyrie Inferno Tower Wizard Lumberjack
The Log
Skeleton Barrel Lumberjack
Earthquake
Mortar Inferno Tower
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Valkyrie Wizard Balloon Lumberjack
Fireball
Skeleton Barrel Mortar Inferno Tower Wizard Balloon Lumberjack
Poison
Skeleton Barrel Mortar Inferno Tower Wizard Balloon
Lightning
Mortar Valkyrie Inferno Tower Wizard Balloon Lumberjack
Rocket
Mortar Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Mortar Valkyrie Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Barrel Mortar Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mortar Valkyrie Balloon Lumberjack
Mortar
Skeleton Barrel The Log
Valkyrie
Balloon Lumberjack Skeleton Barrel Wizard
Inferno Tower
Wizard
Valkyrie Balloon Lumberjack
Balloon
Valkyrie Lumberjack Skeleton Barrel Wizard The Log
The Log
Mortar Balloon Lumberjack
Lumberjack
Valkyrie Balloon Skeleton Barrel Wizard The Log

Defense Synergies 1 13

Skeleton Barrel
Mortar
Valkyrie Inferno Tower Wizard The Log Lumberjack
Valkyrie
Mortar Inferno Tower Wizard The Log Lumberjack
Inferno Tower
The Log Mortar Valkyrie Lumberjack
Wizard
Mortar Valkyrie The Log Lumberjack
Balloon
The Log
Inferno Tower Mortar Valkyrie Wizard Lumberjack
Lumberjack
Mortar Valkyrie Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Valkyrie Inferno Tower Wizard The Log
Inferno Tower Lumberjack Mortar Valkyrie The Log
Mortar Inferno Tower Lumberjack Valkyrie
Inferno Tower Lumberjack Mortar Valkyrie
Valkyrie The Log Lumberjack
The Log Valkyrie Lumberjack
Inferno Tower Mortar Wizard
Skeleton Barrel Valkyrie Inferno Tower The Log
Inferno Tower Mortar Lumberjack
Valkyrie Inferno Tower Lumberjack
Valkyrie Wizard The Log Lumberjack
Inferno Tower Wizard
Mortar Inferno Tower Lumberjack Valkyrie Wizard The Log
Valkyrie Wizard Mortar The Log Lumberjack
Inferno Tower Mortar Lumberjack
Inferno Tower Mortar The Log Lumberjack
Wizard Mortar Valkyrie Inferno Tower Lumberjack
Mortar Valkyrie Wizard The Log Lumberjack
Mortar Valkyrie Wizard The Log Lumberjack
Mortar Inferno Tower Lumberjack
Valkyrie Wizard The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower
Skeleton Barrel Mortar Valkyrie Wizard The Log Lumberjack
Lumberjack Valkyrie Inferno Tower The Log
Valkyrie Lumberjack Inferno Tower The Log
Inferno Tower Valkyrie Lumberjack
Wizard Skeleton Barrel
Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Lumberjack
Mortar Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower Lumberjack
Valkyrie The Log
Valkyrie Inferno Tower Wizard Lumberjack
Wizard Valkyrie
Inferno Tower Mortar Valkyrie The Log Lumberjack
Valkyrie Inferno Tower Wizard The Log
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Valkyrie The Log
Mortar Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Valkyrie The Log
Wizard Mortar Valkyrie The Log
Wizard Skeleton Barrel
Mortar Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Mortar Wizard
Lumberjack
Skeleton Barrel Mortar Valkyrie Wizard The Log
Wizard
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar
Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar Wizard The Log
Skeleton Barrel Mortar Wizard The Log
Mortar
Skeleton Barrel Mortar Wizard The Log
Skeleton Barrel Mortar Valkyrie Wizard The Log
The Log
Wizard
The Log
Skeleton Barrel Mortar The Log
The Log Mortar Valkyrie Wizard
Mortar The Log Skeleton Barrel Wizard
Skeleton Barrel Mortar Wizard The Log
Skeleton Barrel Mortar The Log
Wizard
Skeleton Barrel Wizard
Mortar Wizard The Log
Wizard The Log
Skeleton Barrel
Wizard
The Log
Valkyrie Wizard Lumberjack
The Log Skeleton Barrel Mortar Wizard
The Log
Skeleton Barrel Mortar The Log
Mortar Wizard

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