My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Valkyrie X-Bow P.E.K.K.A Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie X-Bow P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Musketeer Inferno Dragon Lumberjack
Zap
Skeleton Barrel X-Bow Inferno Dragon
Barbarian Barrel
Skeleton Barrel Musketeer Valkyrie X-Bow Lumberjack
The Log
Skeleton Barrel Musketeer X-Bow Lumberjack
Earthquake
X-Bow
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Musketeer Valkyrie P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Skeleton Barrel Musketeer X-Bow Inferno Dragon Lumberjack
Poison
Skeleton Barrel Musketeer X-Bow
Lightning
Musketeer Valkyrie X-Bow Inferno Dragon Lumberjack
Rocket
Musketeer Valkyrie X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Musketeer Valkyrie Inferno Dragon Lumberjack X-Bow P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Musketeer Valkyrie Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Musketeer Valkyrie X-Bow Golem Inferno Dragon Lumberjack
Musketeer
Valkyrie Skeleton Barrel X-Bow P.E.K.K.A Golem Lumberjack
Valkyrie
Musketeer Lumberjack Skeleton Barrel X-Bow P.E.K.K.A
X-Bow
Skeleton Barrel Musketeer Valkyrie
P.E.K.K.A
Musketeer Valkyrie Lumberjack
Golem
Skeleton Barrel Musketeer Lumberjack
Inferno Dragon
Skeleton Barrel
Lumberjack
Valkyrie Skeleton Barrel Musketeer P.E.K.K.A Golem

Defense Synergies 2 5

Skeleton Barrel
Musketeer
Musketeer
Valkyrie Lumberjack Skeleton Barrel P.E.K.K.A
Valkyrie
Musketeer X-Bow P.E.K.K.A Lumberjack
X-Bow
Valkyrie
P.E.K.K.A
Musketeer Valkyrie
Golem
Inferno Dragon
Lumberjack
Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Valkyrie X-Bow
P.E.K.K.A Inferno Dragon Lumberjack Musketeer Valkyrie X-Bow
P.E.K.K.A Lumberjack Musketeer Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Musketeer Valkyrie
Valkyrie X-Bow P.E.K.K.A Lumberjack
Musketeer Valkyrie X-Bow Lumberjack
Musketeer Inferno Dragon X-Bow
Skeleton Barrel Musketeer Valkyrie X-Bow P.E.K.K.A
P.E.K.K.A Inferno Dragon Musketeer X-Bow Lumberjack
Musketeer Valkyrie Lumberjack
Valkyrie Musketeer X-Bow Lumberjack
Musketeer Inferno Dragon
P.E.K.K.A Lumberjack Musketeer Valkyrie X-Bow
Valkyrie X-Bow P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon X-Bow Lumberjack
X-Bow P.E.K.K.A Inferno Dragon Lumberjack
Musketeer Valkyrie X-Bow P.E.K.K.A Lumberjack
Valkyrie Musketeer X-Bow Lumberjack
Valkyrie Musketeer Inferno Dragon Lumberjack
P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Valkyrie Musketeer P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack X-Bow P.E.K.K.A
Skeleton Barrel Musketeer Valkyrie X-Bow Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Musketeer Valkyrie
Valkyrie P.E.K.K.A Lumberjack Musketeer X-Bow
P.E.K.K.A Musketeer Valkyrie Inferno Dragon Lumberjack
Skeleton Barrel Musketeer
P.E.K.K.A Musketeer Valkyrie Lumberjack
P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
P.E.K.K.A Valkyrie X-Bow Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Valkyrie Lumberjack
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Lumberjack
Musketeer Valkyrie
Musketeer Valkyrie X-Bow P.E.K.K.A Inferno Dragon Lumberjack
Valkyrie Musketeer P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Valkyrie X-Bow
Skeleton Barrel Musketeer X-Bow
Skeleton Barrel X-Bow
Skeleton Barrel Musketeer Valkyrie
Valkyrie
Skeleton Barrel Musketeer
Musketeer
X-Bow Skeleton Barrel
Skeleton Barrel X-Bow
Musketeer X-Bow Lumberjack
Skeleton Barrel Musketeer Valkyrie X-Bow
Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer X-Bow
Skeleton Barrel Musketeer X-Bow
X-Bow Skeleton Barrel Musketeer
Skeleton Barrel Musketeer X-Bow
Skeleton Barrel Musketeer X-Bow
Skeleton Barrel Valkyrie X-Bow
Musketeer X-Bow
Musketeer X-Bow
Skeleton Barrel Musketeer X-Bow
Valkyrie
Inferno Dragon
X-Bow Skeleton Barrel Musketeer
Skeleton Barrel Musketeer X-Bow
Skeleton Barrel Musketeer X-Bow
Musketeer X-Bow
Skeleton Barrel Musketeer
Musketeer X-Bow
P.E.K.K.A
Skeleton Barrel Musketeer X-Bow
Musketeer
Musketeer Valkyrie Lumberjack
Skeleton Barrel Musketeer
Musketeer P.E.K.K.A
Musketeer
Musketeer
Skeleton Barrel Musketeer X-Bow
P.E.K.K.A Inferno Dragon

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