My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Royal Recruits Electro Dragon Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Royal Recruits Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Royal Recruits Goblin Barrel
Giant Snowball
Skeleton Barrel Royal Recruits Goblin Barrel Electro Dragon
Zap
Skeleton Barrel Royal Giant Goblin Barrel
Barbarian Barrel
Skeleton Barrel Royal Recruits Goblin Barrel Executioner
The Log
Skeleton Barrel Royal Giant Royal Recruits Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Royal Recruits Goblin Barrel
Royal Delivery
Skeleton Barrel Royal Recruits Goblin Barrel Electro Dragon Executioner
Fireball
Skeleton Barrel Goblin Barrel Electro Dragon Executioner
Poison
Skeleton Barrel Royal Recruits Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Fireball Golden Knight Electro Dragon Executioner Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Goblin Barrel Fireball Golden Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Fireball Goblin Barrel Royal Recruits Golden Knight
Royal Giant
Skeleton Barrel Fireball Goblin Barrel Electro Dragon Executioner
Royal Recruits
Skeleton Barrel Electro Dragon
Fireball
Skeleton Barrel Royal Giant Golden Knight
Goblin Barrel
Skeleton Barrel Royal Giant Golden Knight
Electro Dragon
Royal Giant Royal Recruits Executioner
Executioner
Royal Giant Electro Dragon
Golden Knight
Skeleton Barrel Fireball Goblin Barrel

Defense Synergies 0 2

Skeleton Barrel
Fireball
Royal Giant
Royal Recruits
Fireball
Skeleton Barrel Golden Knight
Goblin Barrel
Electro Dragon
Executioner
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Fireball Electro Dragon Executioner Golden Knight
Royal Recruits Electro Dragon Executioner
Royal Recruits Electro Dragon Executioner
Royal Recruits Electro Dragon
Royal Recruits Fireball
Fireball Electro Dragon Executioner
Fireball Electro Dragon Executioner
Skeleton Barrel Royal Recruits Fireball Electro Dragon Golden Knight
Royal Recruits
Royal Recruits
Executioner Royal Recruits Fireball Electro Dragon
Executioner Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Fireball Executioner Royal Recruits Electro Dragon Golden Knight
Royal Recruits
Royal Recruits Fireball
Royal Recruits Fireball Electro Dragon Executioner
Fireball Royal Recruits Electro Dragon Executioner Golden Knight
Executioner Royal Recruits Fireball Electro Dragon
Royal Recruits
Royal Recruits Fireball Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Skeleton Barrel Electro Dragon Executioner
Royal Recruits Electro Dragon Golden Knight
Royal Recruits Fireball
Royal Recruits Executioner
Fireball Executioner Skeleton Barrel Electro Dragon
Royal Recruits Fireball
Royal Recruits
Royal Recruits Electro Dragon Fireball
Royal Recruits
Royal Recruits Electro Dragon Golden Knight
Royal Recruits Fireball
Royal Recruits Fireball Executioner Golden Knight
Royal Recruits Fireball Electro Dragon Executioner
Royal Recruits Electro Dragon Fireball Executioner Golden Knight
Executioner Royal Recruits Fireball Electro Dragon Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Royal Recruits Electro Dragon Golden Knight
Fireball Skeleton Barrel Electro Dragon Executioner Golden Knight
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Royal Recruits Fireball
Fireball Executioner
Fireball Executioner Skeleton Barrel Electro Dragon
Executioner
Fireball Skeleton Barrel Electro Dragon Executioner
Fireball Skeleton Barrel Electro Dragon Golden Knight
Fireball Electro Dragon
Skeleton Barrel Royal Recruits Fireball Electro Dragon Golden Knight
Fireball Electro Dragon Executioner
Skeleton Barrel Fireball Executioner Golden Knight
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball
Skeleton Barrel Fireball Electro Dragon Executioner Golden Knight
Skeleton Barrel Royal Recruits Fireball Electro Dragon Executioner
Fireball
Skeleton Barrel Fireball Electro Dragon Executioner
Skeleton Barrel Fireball Electro Dragon Golden Knight
Fireball
Fireball
Skeleton Barrel Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon Executioner
Fireball Skeleton Barrel Electro Dragon Executioner Golden Knight
Fireball Skeleton Barrel Electro Dragon Golden Knight
Fireball Skeleton Barrel Golden Knight
Fireball Electro Dragon Executioner
Electro Dragon Skeleton Barrel Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Skeleton Barrel Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon Executioner
Fireball
Fireball Electro Dragon Executioner
Skeleton Barrel Fireball Electro Dragon Executioner
Fireball
Royal Recruits Electro Dragon Executioner
Electro Dragon Royal Recruits Fireball Golden Knight
Fireball Electro Dragon Executioner
Electro Dragon Skeleton Barrel Royal Recruits Fireball Executioner Golden Knight
Fireball Electro Dragon

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