My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Giant Skeleton P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Giant Skeleton P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Barrel Skeleton Army Princess
Zap
Skeleton Barrel Skeleton Army Princess
Barbarian Barrel
Skeleton Barrel Rascals Skeleton Army Giant Skeleton Princess Electro Wizard
The Log
Skeleton Barrel Rascals Skeleton Army Giant Skeleton Princess
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Rascals Skeleton Army Princess
Royal Delivery
Skeleton Barrel Rascals Skeleton Army Giant Skeleton P.E.K.K.A Princess Electro Wizard
Fireball
Skeleton Barrel Rascals Skeleton Army Princess Electro Wizard
Poison
Skeleton Barrel Rascals Skeleton Army Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Skeleton Army Giant Skeleton P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Skeleton Army Princess Electro Wizard Rascals Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Skeleton Army Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Giant Skeleton Princess
Rascals
Skeleton Barrel Electro Wizard
Rage
Giant Skeleton Electro Wizard
Skeleton Army
Giant Skeleton
Skeleton Barrel Rage Princess Electro Wizard
P.E.K.K.A
Electro Wizard Princess
Princess
Skeleton Barrel Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Rascals Rage Giant Skeleton

Defense Synergies 0 8

Skeleton Barrel
Rascals
Princess
Rage
Skeleton Army
Giant Skeleton Princess Electro Wizard
Giant Skeleton
Skeleton Army Princess Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
Rascals Skeleton Army Giant Skeleton P.E.K.K.A
Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Skeleton Army P.E.K.K.A Rascals Electro Wizard
Skeleton Army P.E.K.K.A Rascals Giant Skeleton Electro Wizard
Skeleton Army P.E.K.K.A Rascals Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Princess
Skeleton Army Rascals Electro Wizard
Electro Wizard Rascals Princess
Skeleton Barrel Rascals Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Skeleton Army Princess
Skeleton Army Rascals Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Rascals Giant Skeleton Princess
Rascals Princess Electro Wizard
Skeleton Army P.E.K.K.A Rascals Giant Skeleton Electro Wizard
Skeleton Army Rascals P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Rascals Electro Wizard
Skeleton Army Rascals P.E.K.K.A Electro Wizard
Rascals Skeleton Army P.E.K.K.A Electro Wizard
Rascals Skeleton Army Electro Wizard
Rascals Giant Skeleton Princess Electro Wizard
P.E.K.K.A Electro Wizard
Rascals Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Skeleton Barrel
Skeleton Army Giant Skeleton P.E.K.K.A Rascals Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Rascals Electro Wizard
Giant Skeleton P.E.K.K.A Rascals Skeleton Army
Skeleton Barrel Rascals Princess Electro Wizard
Rascals Skeleton Army P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Rascals Skeleton Army
Giant Skeleton P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Rascals Giant Skeleton
Skeleton Army P.E.K.K.A Giant Skeleton Electro Wizard
Rascals Skeleton Army Giant Skeleton P.E.K.K.A
Rascals Skeleton Army Princess
Rascals Skeleton Army Electro Wizard Giant Skeleton P.E.K.K.A
Rascals Giant Skeleton P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Rascals Giant Skeleton
Skeleton Barrel Princess Electro Wizard
Skeleton Barrel Giant Skeleton
Skeleton Barrel Rascals Giant Skeleton
Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Skeleton Barrel
Electro Wizard
Skeleton Barrel Princess Electro Wizard
Princess
Skeleton Barrel Princess
Skeleton Barrel Princess
Princess Skeleton Barrel
Skeleton Barrel Princess
Skeleton Barrel Princess
Skeleton Barrel Princess Electro Wizard
Skeleton Barrel Princess
Giant Skeleton
Princess
Skeleton Barrel
Princess
Skeleton Barrel Princess Electro Wizard
Skeleton Barrel Princess
Skeleton Barrel
Princess Electro Wizard
Electro Wizard Skeleton Barrel
Princess Electro Wizard
P.E.K.K.A Giant Skeleton
Princess
Skeleton Barrel Electro Wizard Skeleton Army Princess
Princess Electro Wizard
Rascals Princess Electro Wizard
Skeleton Barrel Princess
Giant Skeleton
P.E.K.K.A
Rascals Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Skeleton Barrel Giant Skeleton Princess Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: