My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Zappies Goblin Hut Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Dart Goblin Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Bandit
Giant Snowball
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch
Zap
Skeleton Barrel Dart Goblin Zappies Goblin Hut Witch Bandit
Barbarian Barrel
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch Bandit
The Log
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch Bandit
Earthquake
Zappies Goblin Hut Witch
Arrows
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch
Royal Delivery
Skeleton Barrel Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch Bandit
Fireball
Skeleton Barrel Dart Goblin Battle Healer Zappies Goblin Hut Witch Bandit
Poison
Skeleton Barrel Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch
Lightning
Battle Healer Goblin Hut Witch Bandit
Rocket
Battle Healer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Dart Goblin Bandit Battle Healer Zappies Goblin Hut Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Dart Goblin Bandit Battle Healer

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Hut Royal Recruits Dart Goblin Battle Healer Zappies Witch Bandit
Royal Recruits
Skeleton Barrel Dart Goblin Battle Healer Zappies Bandit
Dart Goblin
Skeleton Barrel Royal Recruits Battle Healer Bandit
Battle Healer
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch Bandit
Zappies
Skeleton Barrel Royal Recruits Battle Healer Goblin Hut Bandit
Goblin Hut
Skeleton Barrel Battle Healer Zappies Bandit
Witch
Skeleton Barrel Battle Healer Bandit
Bandit
Skeleton Barrel Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch

Defense Synergies 0 13

Skeleton Barrel
Dart Goblin
Royal Recruits
Dart Goblin
Dart Goblin
Skeleton Barrel Royal Recruits Battle Healer Zappies Goblin Hut Bandit
Battle Healer
Dart Goblin Zappies Goblin Hut Witch Bandit
Zappies
Dart Goblin Battle Healer Bandit
Goblin Hut
Dart Goblin Battle Healer Bandit
Witch
Battle Healer Bandit
Bandit
Dart Goblin Battle Healer Zappies Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut
Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch Bandit
Goblin Hut Witch Royal Recruits Dart Goblin Zappies Bandit
Royal Recruits Goblin Hut Witch Dart Goblin Zappies Bandit
Royal Recruits Battle Healer
Dart Goblin Zappies Bandit
Dart Goblin Zappies Goblin Hut Witch
Skeleton Barrel Royal Recruits Dart Goblin Battle Healer Bandit
Zappies Witch Royal Recruits Goblin Hut
Royal Recruits Dart Goblin Battle Healer Zappies Bandit
Dart Goblin Witch Royal Recruits Zappies Goblin Hut Bandit
Dart Goblin Zappies Goblin Hut Witch
Royal Recruits Goblin Hut Battle Healer Zappies Witch Bandit
Royal Recruits Dart Goblin Zappies Goblin Hut Witch
Royal Recruits Zappies Goblin Hut Bandit
Royal Recruits Zappies Goblin Hut Bandit
Royal Recruits Zappies Goblin Hut Witch
Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch Bandit
Witch Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Bandit
Royal Recruits Dart Goblin Zappies Goblin Hut
Royal Recruits Dart Goblin Battle Healer Zappies Witch Bandit
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Zappies Goblin Hut Witch Bandit
Bandit Skeleton Barrel Battle Healer
Royal Recruits Zappies Bandit Battle Healer Goblin Hut Witch
Royal Recruits Battle Healer Zappies Bandit
Royal Recruits Battle Healer Zappies Goblin Hut Witch Bandit
Skeleton Barrel Dart Goblin Zappies Goblin Hut Witch
Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch Bandit
Royal Recruits Battle Healer Zappies
Royal Recruits Zappies Goblin Hut Witch Bandit
Royal Recruits Witch Dart Goblin Zappies Goblin Hut
Royal Recruits Dart Goblin Zappies Goblin Hut Witch
Royal Recruits
Royal Recruits Zappies Witch Bandit
Royal Recruits Dart Goblin Zappies Witch
Royal Recruits Zappies Goblin Hut Witch Dart Goblin Battle Healer
Royal Recruits Dart Goblin Battle Healer Zappies Goblin Hut Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Dart Goblin Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Goblin Hut Bandit
Skeleton Barrel Royal Recruits Dart Goblin
Skeleton Barrel Dart Goblin Witch
Dart Goblin Witch
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Royal Recruits Dart Goblin Bandit
Dart Goblin
Skeleton Barrel Dart Goblin Goblin Hut Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin Goblin Hut Witch Bandit
Skeleton Barrel Royal Recruits Dart Goblin Goblin Hut Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Royal Recruits
Witch
Witch
Skeleton Barrel Dart Goblin Witch Bandit
Skeleton Barrel Witch Bandit
Skeleton Barrel Dart Goblin Bandit
Dart Goblin Witch
Skeleton Barrel Dart Goblin Zappies Goblin Hut Witch
Dart Goblin Bandit
Zappies
Skeleton Barrel Royal Recruits Dart Goblin Zappies Goblin Hut Witch Bandit
Dart Goblin Zappies Witch
Dart Goblin
Skeleton Barrel Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Zappies Witch
Dart Goblin Zappies Witch
Skeleton Barrel Royal Recruits Dart Goblin Witch Bandit
Dart Goblin

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