My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Giant Wizard Witch Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Ram Rider
Giant Snowball
Skeleton Barrel Witch Lumberjack Ram Rider
Zap
Skeleton Barrel Witch Ram Rider
Barbarian Barrel
Skeleton Barrel Tesla Wizard Witch Lumberjack
The Log
Skeleton Barrel Witch Lumberjack Ram Rider
Earthquake
Tesla Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Wizard Witch Lumberjack Ram Rider
Fireball
Skeleton Barrel Tesla Wizard Witch Lumberjack Ram Rider
Poison
Skeleton Barrel Wizard Witch
Lightning
Tesla Wizard Witch Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Tesla Poison Lumberjack Giant Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Tesla Poison Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Giant Poison Witch Lumberjack Ram Rider
Tesla
Giant
Poison Skeleton Barrel Wizard Witch Lumberjack
Wizard
Giant Lumberjack Ram Rider
Poison
Giant Skeleton Barrel Ram Rider
Witch
Skeleton Barrel Giant Lumberjack Ram Rider
Lumberjack
Skeleton Barrel Giant Wizard Witch Ram Rider
Ram Rider
Skeleton Barrel Wizard Poison Witch Lumberjack

Defense Synergies 0 5

Skeleton Barrel
Tesla
Wizard Poison
Giant
Wizard
Tesla Lumberjack
Poison
Tesla
Witch
Lumberjack
Lumberjack
Wizard Witch Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Wizard Ram Rider
Lumberjack Tesla Witch Ram Rider
Tesla Witch Lumberjack Ram Rider
Tesla Witch Lumberjack Ram Rider
Poison Lumberjack
Tesla Lumberjack
Tesla Ram Rider Wizard Poison Witch
Skeleton Barrel Tesla Poison Ram Rider
Tesla Witch Lumberjack
Tesla Lumberjack
Poison Witch Tesla Wizard Lumberjack Ram Rider
Tesla Wizard Poison Witch Ram Rider
Tesla Lumberjack Wizard Witch Ram Rider
Wizard Tesla Poison Witch Lumberjack
Tesla Lumberjack Ram Rider
Tesla Lumberjack Ram Rider
Tesla Wizard Poison Witch Lumberjack
Tesla Wizard Witch Lumberjack Ram Rider
Wizard Poison Witch Tesla Lumberjack Ram Rider
Tesla Lumberjack Ram Rider
Wizard Tesla Poison Witch Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Witch
Poison Skeleton Barrel Tesla Wizard Lumberjack
Lumberjack Witch Ram Rider
Lumberjack Tesla Ram Rider
Tesla Witch Lumberjack Ram Rider
Wizard Poison Skeleton Barrel Tesla Witch Ram Rider
Tesla Witch Lumberjack Ram Rider
Tesla Lumberjack
Poison Witch
Witch Tesla
Tesla Witch Lumberjack
Poison
Tesla Wizard Witch Lumberjack Ram Rider
Wizard Tesla Witch
Tesla Witch Poison Lumberjack
Poison Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Skeleton Barrel Ram Rider
Skeleton Barrel Poison
Skeleton Barrel Poison
Wizard Poison
Wizard Poison Skeleton Barrel Witch Ram Rider
Wizard Poison Witch
Poison Skeleton Barrel Wizard Ram Rider
Poison Skeleton Barrel Wizard Ram Rider
Poison Lumberjack
Poison Skeleton Barrel Wizard Ram Rider
Poison Wizard
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Wizard Poison Witch
Skeleton Barrel Wizard Poison
Poison
Skeleton Barrel Wizard Poison
Skeleton Barrel Wizard Poison Witch
Poison
Wizard Poison
Skeleton Barrel Poison
Poison Wizard Witch
Witch
Poison Skeleton Barrel Wizard Witch Ram Rider
Skeleton Barrel Wizard Poison Witch Ram Rider
Poison Skeleton Barrel
Poison Wizard Witch
Skeleton Barrel Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Skeleton Barrel Witch
Poison Wizard Witch Ram Rider
Poison Wizard Lumberjack
Skeleton Barrel Wizard Poison
Poison
Poison Witch
Poison Witch
Poison Skeleton Barrel Witch
Wizard

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