My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Valkyrie Giant Skeleton Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant Skeleton Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Giant Skeleton Graveyard Skeleton King
Giant Snowball
Skeleton Barrel Tombstone Skeleton Army Graveyard Skeleton King
Zap
Skeleton Barrel Tombstone Skeleton Army Graveyard Skeleton King
Barbarian Barrel
Skeleton Barrel Tombstone Valkyrie Skeleton Army Giant Skeleton Graveyard Skeleton King
The Log
Skeleton Barrel Tombstone Skeleton Army Giant Skeleton Graveyard Skeleton King
Earthquake
Tombstone Skeleton Army Graveyard Skeleton King
Arrows
Skeleton Barrel Tombstone Skeleton Army Graveyard Skeleton King
Royal Delivery
Skeleton Barrel Valkyrie Skeleton Army Giant Skeleton Graveyard Skeleton King
Fireball
Skeleton Barrel Tombstone Skeleton Army Skeleton King
Poison
Skeleton Barrel Tombstone Skeleton Army Graveyard Skeleton King
Lightning
Tombstone Valkyrie Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Valkyrie Skeleton Army Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Tombstone Skeleton Army Valkyrie Skeleton King Graveyard Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Tombstone Skeleton Army Valkyrie

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Graveyard Skeleton King Valkyrie Giant Skeleton
Tombstone
Valkyrie
Graveyard Skeleton Barrel Giant Skeleton
Skeleton Army
Skeleton King
Giant Skeleton
Skeleton Barrel Valkyrie Graveyard
Electro Giant
Graveyard
Skeleton Barrel Valkyrie Skeleton King Giant Skeleton
Skeleton King
Skeleton Barrel Skeleton Army Graveyard

Defense Synergies 1 2

Skeleton Barrel
Tombstone
Skeleton King
Valkyrie
Skeleton Army
Giant Skeleton Skeleton King
Giant Skeleton
Skeleton Army
Electro Giant
Graveyard
Skeleton King
Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Valkyrie
Skeleton Army Tombstone Valkyrie
Skeleton Army Tombstone Valkyrie Giant Skeleton
Skeleton Army Tombstone Valkyrie Skeleton King
Tombstone Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie
Tombstone
Skeleton Barrel Valkyrie Giant Skeleton Electro Giant
Tombstone Skeleton Army Skeleton King
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Tombstone Giant Skeleton Electro Giant Skeleton King
Tombstone Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Tombstone Skeleton King
Skeleton Army Tombstone Skeleton King
Skeleton Army Electro Giant
Tombstone Valkyrie Skeleton Army
Tombstone Valkyrie Skeleton Army
Valkyrie Tombstone Giant Skeleton
Valkyrie Skeleton Army Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tombstone Giant Skeleton Electro Giant
Skeleton Barrel Valkyrie
Tombstone Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Tombstone Valkyrie Skeleton Army
Electro Giant Skeleton Barrel
Skeleton Army Tombstone Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Tombstone Valkyrie Skeleton Army
Tombstone Skeleton Army
Tombstone Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton Electro Giant
Skeleton Army Giant Skeleton Tombstone Valkyrie Skeleton King
Valkyrie Skeleton Army Electro Giant
Tombstone Skeleton Army Electro Giant Valkyrie Giant Skeleton Skeleton King
Valkyrie Giant Skeleton Electro Giant Skeleton King
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Giant Skeleton
Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Valkyrie Giant Skeleton
Valkyrie
Electro Giant Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie Electro Giant
Giant Skeleton
Skeleton Barrel
Electro Giant Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Electro Giant
Skeleton Barrel Electro Giant
Giant Skeleton
Skeleton Barrel Tombstone Skeleton Army
Valkyrie
Skeleton Barrel Skeleton King
Giant Skeleton Electro Giant
Electro Giant Giant Skeleton Skeleton King
Skeleton Barrel Giant Skeleton Electro Giant

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