My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Flying Machine Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Flying Machine Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Miner
Giant Snowball
Skeleton Barrel Flying Machine Skeleton Army Baby Dragon Miner
Zap
Skeleton Barrel Flying Machine Skeleton Army
Barbarian Barrel
Skeleton Barrel Valkyrie Skeleton Army
The Log
Skeleton Barrel Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Flying Machine Skeleton Army
Royal Delivery
Skeleton Barrel Valkyrie Flying Machine Skeleton Army Baby Dragon Miner
Fireball
Skeleton Barrel Flying Machine Skeleton Army Baby Dragon
Poison
Skeleton Barrel Flying Machine Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Baby Dragon Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Skeleton Army Miner Valkyrie Flying Machine Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Miner Valkyrie Flying Machine Mirror
Valkyrie
Skeleton Barrel Flying Machine Baby Dragon
Flying Machine
Skeleton Barrel Valkyrie Mirror Baby Dragon
Mirror
Electro Giant Miner Skeleton Barrel Flying Machine Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Valkyrie Flying Machine Electro Giant Miner
Electro Giant
Mirror Baby Dragon
Miner
Skeleton Barrel Mirror Baby Dragon

Defense Synergies 1 6

Skeleton Barrel
Valkyrie
Flying Machine Mirror Baby Dragon
Flying Machine
Valkyrie Mirror Skeleton Army Baby Dragon
Mirror
Skeleton Army Valkyrie Flying Machine
Skeleton Army
Mirror Flying Machine
Baby Dragon
Valkyrie Flying Machine
Electro Giant
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Flying Machine Baby Dragon
Skeleton Army Valkyrie Flying Machine
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon
Skeleton Barrel Valkyrie Flying Machine Baby Dragon Electro Giant
Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Flying Machine Baby Dragon Electro Giant
Flying Machine Baby Dragon
Skeleton Army Valkyrie Flying Machine
Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army Electro Giant
Valkyrie Skeleton Army
Valkyrie Flying Machine Skeleton Army Baby Dragon
Valkyrie Baby Dragon Flying Machine
Valkyrie Skeleton Army Flying Machine Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Skeleton Barrel Valkyrie Flying Machine Baby Dragon Miner
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Electro Giant Skeleton Barrel Flying Machine Baby Dragon
Skeleton Army Valkyrie Flying Machine
Valkyrie Skeleton Army
Valkyrie Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Flying Machine
Skeleton Army Valkyrie Electro Giant
Skeleton Army Valkyrie
Valkyrie Flying Machine Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Valkyrie Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon Miner
Skeleton Barrel Flying Machine Baby Dragon Miner
Skeleton Barrel Valkyrie Flying Machine
Valkyrie Baby Dragon
Electro Giant Skeleton Barrel Flying Machine Baby Dragon
Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Miner Skeleton Barrel Flying Machine
Miner Skeleton Barrel Valkyrie Flying Machine
Flying Machine Baby Dragon
Flying Machine Skeleton Barrel Baby Dragon Miner
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Valkyrie Flying Machine Baby Dragon Electro Giant Miner
Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Electro Giant Valkyrie Baby Dragon
Miner Skeleton Barrel Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon Miner
Miner Skeleton Barrel Baby Dragon
Flying Machine Baby Dragon Electro Giant
Skeleton Barrel Flying Machine Electro Giant
Miner
Skeleton Barrel Flying Machine Skeleton Army
Flying Machine Baby Dragon
Miner Valkyrie Flying Machine Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Electro Giant
Flying Machine
Electro Giant Flying Machine Baby Dragon
Flying Machine
Skeleton Barrel Flying Machine Baby Dragon Electro Giant Miner

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