My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider
Giant Snowball
Skeleton Barrel Hog Rider Witch
Zap
Skeleton Barrel Witch
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Witch
The Log
Skeleton Barrel Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Valkyrie Hog Rider Wizard Witch
Fireball
Skeleton Barrel Hog Rider Wizard Witch
Poison
Skeleton Barrel Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Barrel Valkyrie Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Skeleton Barrel Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Valkyrie Hog Rider Mirror Witch Mega Knight
Valkyrie
Hog Rider Skeleton Barrel Wizard Witch
Hog Rider
Valkyrie Rage Skeleton Barrel Wizard Mirror Witch Mega Knight
Wizard
Valkyrie Hog Rider Rage Mega Knight
Mirror
Skeleton Barrel Hog Rider
Rage
Hog Rider Witch Wizard
Witch
Rage Skeleton Barrel Valkyrie Hog Rider Mega Knight
Mega Knight
Skeleton Barrel Hog Rider Wizard Witch

Defense Synergies 0 7

Skeleton Barrel
Mega Knight
Valkyrie
Wizard Mirror Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Mirror
Valkyrie Mega Knight
Rage
Witch
Valkyrie Mega Knight
Mega Knight
Skeleton Barrel Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard
Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie
Witch Valkyrie Mega Knight
Valkyrie Mega Knight
Valkyrie Mega Knight
Wizard Witch
Skeleton Barrel Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Valkyrie Witch Wizard Mega Knight
Wizard Witch
Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Witch
Mega Knight
Mega Knight
Wizard Mega Knight Valkyrie Witch
Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Witch Mega Knight
Valkyrie Wizard Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Skeleton Barrel Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Mega Knight
Wizard Skeleton Barrel Witch
Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie
Valkyrie Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie
Wizard Valkyrie Mega Knight
Wizard Skeleton Barrel Witch
Wizard Witch
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel Valkyrie Wizard
Wizard
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Skeleton Barrel
Valkyrie Wizard Witch Mega Knight
Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch Mega Knight
Skeleton Barrel
Wizard Witch
Skeleton Barrel Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Skeleton Barrel Wizard
Mega Knight
Witch
Witch
Skeleton Barrel Witch Mega Knight
Wizard Mega Knight

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