My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Cannon Cart P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarian Barrel Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Cannon Cart
Barbarian Barrel
Skeleton Barrel Wizard Cannon Cart
The Log
Skeleton Barrel Cannon Cart
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Wizard Cannon Cart P.E.K.K.A
Fireball
Skeleton Barrel Wizard Cannon Cart
Poison
Skeleton Barrel Wizard
Lightning
Wizard Cannon Cart Goblinstein
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Skeleton Barrel Tornado Wizard Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Skeleton Barrel Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Tornado Cannon Cart
Wizard
Tornado Rage P.E.K.K.A
Barbarian Barrel
Cannon Cart Tornado P.E.K.K.A
Rage
Wizard Cannon Cart
Tornado
Wizard P.E.K.K.A Skeleton Barrel Barbarian Barrel Cannon Cart
Cannon Cart
Barbarian Barrel Skeleton Barrel Rage Tornado
P.E.K.K.A
Tornado Wizard Barbarian Barrel
Goblinstein

Defense Synergies 2 7

Skeleton Barrel
Wizard
Tornado Barbarian Barrel Cannon Cart P.E.K.K.A
Barbarian Barrel
Wizard Tornado Cannon Cart P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Barbarian Barrel Cannon Cart
Cannon Cart
Wizard Barbarian Barrel Tornado
P.E.K.K.A
Tornado Wizard Barbarian Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Wizard Barbarian Barrel
P.E.K.K.A Cannon Cart
Tornado P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Cannon Cart
Tornado Wizard
Skeleton Barrel Barbarian Barrel Cannon Cart P.E.K.K.A
P.E.K.K.A Tornado
Tornado Barbarian Barrel Cannon Cart
Wizard Barbarian Barrel Tornado Cannon Cart
Wizard Tornado
P.E.K.K.A Wizard Cannon Cart
Wizard Barbarian Barrel Tornado Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Tornado P.E.K.K.A
Wizard Tornado Cannon Cart P.E.K.K.A
Wizard Barbarian Barrel Tornado Cannon Cart
Wizard Barbarian Barrel Tornado Cannon Cart
P.E.K.K.A Tornado Cannon Cart
Wizard Barbarian Barrel Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Cannon Cart P.E.K.K.A
Skeleton Barrel Wizard Barbarian Barrel Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Barbarian Barrel Tornado Cannon Cart
P.E.K.K.A Cannon Cart
Wizard Skeleton Barrel Tornado
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Barbarian Barrel Tornado Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Tornado
Cannon Cart P.E.K.K.A Wizard
Wizard Cannon Cart
Barbarian Barrel Tornado Cannon Cart P.E.K.K.A
Wizard Barbarian Barrel Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Tornado
Skeleton Barrel Barbarian Barrel Cannon Cart
Cannon Cart Skeleton Barrel Barbarian Barrel
Wizard Barbarian Barrel
Wizard Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard Barbarian Barrel Tornado
Skeleton Barrel Wizard Tornado
Tornado
Skeleton Barrel Wizard Barbarian Barrel Tornado Cannon Cart
Wizard Tornado
Skeleton Barrel Barbarian Barrel Cannon Cart
Skeleton Barrel Barbarian Barrel Cannon Cart
Skeleton Barrel Barbarian Barrel Cannon Cart
Skeleton Barrel Wizard Barbarian Barrel Cannon Cart
Skeleton Barrel Wizard Barbarian Barrel Cannon Cart
Barbarian Barrel Tornado
Skeleton Barrel Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Skeleton Barrel Barbarian Barrel Cannon Cart
Tornado Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Barbarian Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard
Wizard
P.E.K.K.A
Wizard
Skeleton Barrel Barbarian Barrel Cannon Cart
Wizard Tornado
Barbarian Barrel
Wizard Cannon Cart
Skeleton Barrel Wizard
Tornado
Cannon Cart P.E.K.K.A
Tornado
Tornado
Skeleton Barrel Barbarian Barrel Tornado Cannon Cart
Cannon Cart P.E.K.K.A
Wizard

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