My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Giant Skeleton Lumberjack Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Lumberjack
Zap
Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Wizard Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Wizard Clone Giant Skeleton Lumberjack Mother Witch
Fireball
Skeleton Barrel Wizard Clone Lumberjack Mother Witch
Poison
Skeleton Barrel Wizard Clone Mother Witch
Lightning
Wizard Lumberjack Mother Witch Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Tornado Lumberjack Mother Witch Wizard Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Tornado Lumberjack

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Tornado Giant Skeleton Lumberjack
Wizard
Tornado Giant Skeleton Lumberjack
Clone
Skeleton Barrel Giant Skeleton Lumberjack
Tornado
Wizard Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Wizard Tornado Lumberjack Mother Witch
Lumberjack
Skeleton Barrel Wizard Clone Giant Skeleton
Mother Witch
Giant Skeleton
Monk

Defense Synergies 1 7

Skeleton Barrel
Wizard
Tornado Giant Skeleton Lumberjack
Clone
Tornado
Wizard Giant Skeleton Mother Witch
Giant Skeleton
Wizard Tornado Lumberjack Mother Witch
Lumberjack
Wizard Giant Skeleton Mother Witch
Mother Witch
Tornado Giant Skeleton Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard
Lumberjack Monk
Tornado Lumberjack Giant Skeleton
Lumberjack Monk
Tornado Giant Skeleton Lumberjack Monk
Tornado Lumberjack Mother Witch
Tornado Wizard
Skeleton Barrel Giant Skeleton Monk
Tornado Lumberjack
Tornado Giant Skeleton Lumberjack
Mother Witch Wizard Tornado Giant Skeleton Lumberjack
Wizard Tornado
Lumberjack Wizard Giant Skeleton
Wizard Tornado Lumberjack
Lumberjack
Tornado Monk Lumberjack
Wizard Tornado Lumberjack
Wizard Tornado Lumberjack
Wizard Tornado Giant Skeleton Lumberjack Mother Witch
Tornado Lumberjack
Wizard Giant Skeleton Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Skeleton Barrel Wizard Lumberjack Monk
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Tornado Monk
Giant Skeleton Lumberjack
Wizard Mother Witch Skeleton Barrel Tornado Monk
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Tornado Monk
Giant Skeleton Lumberjack
Monk Tornado Giant Skeleton
Giant Skeleton Wizard Lumberjack
Wizard
Tornado Giant Skeleton Lumberjack Monk
Wizard Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Monk
Monk Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Wizard
Wizard Mother Witch Skeleton Barrel Tornado Monk
Wizard Tornado
Skeleton Barrel Wizard Tornado
Monk Skeleton Barrel Wizard Tornado
Tornado Lumberjack
Monk Skeleton Barrel Wizard Tornado
Monk Wizard Tornado
Skeleton Barrel
Skeleton Barrel Monk
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Monk Tornado
Skeleton Barrel Wizard Monk
Skeleton Barrel Wizard Tornado Mother Witch Monk
Giant Skeleton Monk
Wizard Tornado
Tornado Monk
Skeleton Barrel Monk
Tornado Mother Witch Wizard
Skeleton Barrel Wizard Tornado Monk
Skeleton Barrel Wizard Tornado Monk
Skeleton Barrel Tornado
Wizard Tornado Mother Witch
Skeleton Barrel Wizard
Wizard
Monk
Giant Skeleton
Wizard Monk
Skeleton Barrel
Wizard Tornado Monk
Wizard Lumberjack
Skeleton Barrel Wizard
Monk Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Skeleton Barrel Tornado Giant Skeleton Monk
Wizard Monk

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